input: add Touch Plus profile#308
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I'm working on a refactor of how input profiles are implemented, so I'm going to wait to merge this until I'm done with that. |
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Took longer than expected, but the refactor is now done. |
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Rebased |
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Is there a fundamental reason for this profile to be added? It seems identical to the normal touch. |
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I'd been working on something similar to reach a happy Quest 3 experience. I started going in this direction before noticing this PR here.
Not sure if this is a relevant answer but, |
It's mainly for the rendermodel. On main it uses the Quest 2 rendermodel. |
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In that case, I would derive as much of the functions as possible from the existing Touch profile. |
Do you mean like, replacing the body of e.g. legacy_bindings with |
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You could create a trait, |
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