A Rust derive macro for creating type-safe enum variants with shared type tokens across multiple enums. This enables synchronized variant types and powerful downcasting capabilities between related enums.
- 🔄 Share and synchronize variant types across multiple enums
- ✨ Type-safe downcasting of enum variants using token types
- đź”’ Compile-time validation of variant types
- 📦 Optional container type support (e.g., Vec, Box)
- 🔍 Constraint trait implementation for variant types
- 🎯 Flexible pattern matching through generated macros
- 🛠️ Convenient From implementations for variant types
Let's say you're building a data processing pipeline where you need to handle different numeric types. Without dtype_variant
, you might start with something like this:
// Define types that your system can handle
enum NumericType {
Integer,
Float,
Complex,
}
// Store actual data
enum NumericData {
Integer(Vec<i64>),
Float(Vec<f64>),
Complex(Vec<Complex64>),
}
// Processing functions
impl NumericData {
fn get_type(&self) -> NumericType {
match self {
NumericData::Integer(_) => NumericType::Integer,
NumericData::Float(_) => NumericType::Float,
NumericData::Complex(_) => NumericType::Complex,
}
}
fn as_float_vec(&self) -> Option<&Vec<f64>> {
match self {
NumericData::Float(v) => Some(v),
_ => None
}
}
fn as_integer_vec(&self) -> Option<&Vec<i64>> {
match self {
NumericData::Integer(v) => Some(v),
_ => None
}
}
fn as_complex_vec(&self) -> Option<&Vec<Complex64>> {
match self {
NumericData::Complex(v) => Some(v),
_ => None
}
}
}
This approach has several problems:
- Type Safety: There's no compile-time guarantee that
NumericType
andNumericData
variants stay in sync - Boilerplate: You need to write conversion methods for each type
- Extensibility: Adding a new numeric type requires changes in multiple places
- Error-prone: Easy to forget updating one enum when modifying the other
With dtype_variant
, this becomes:
use dtype_variant::DType;
mod tokens {
pub struct IntegerVariant;
pub struct FloatVariant;
pub struct ComplexVariant;
}
#[derive(DType)]
#[dtype(tokens_path = tokens, container = Vec)]
enum NumericData {
Integer(Vec<i64>),
Float(Vec<f64>),
Complex(Vec<Complex64>),
}
Now you get:
- Type Safety: Downcasting is handled through token types at compile time
- Zero Boilerplate: Generic downcasting methods are automatically implemented
- Easy Extension: Just add a new variant and its token type
- Pattern Matching: Generated macros for ergonomic handling
fn process_data(data: &NumericData) {
// Type-safe downcasting with zero boilerplate
if let Some(floats) = data.downcast_ref::<tokens::FloatVariant>() {
println!("Processing float data: {:?}", floats);
}
}
// Or use the generated pattern matching macro
match_numeric!(data, NumericData<T, Token>(values) => {
println!("Processing {} data: {:?}",
std::any::type_name::<T>(), values);
});
The crate especially shines when you have multiple related enums that need to stay in sync:
#[derive(DType)]
#[dtype(tokens_path = tokens)]
enum NumericType { // Type enum
Integer,
Float,
Complex,
}
#[derive(DType)]
#[dtype(tokens_path = tokens)]
enum NumericStats { // Stats enum
Integer(MinMaxStats<i64>),
Float(MinMaxStats<f64>),
Complex(ComplexStats),
}
#[derive(DType)]
#[dtype(tokens_path = tokens, container = Vec)]
enum NumericData { // Data enum
Integer(Vec<i64>),
Float(Vec<f64>),
Complex(Vec<Complex64>),
}
All these enums share the same token types, ensuring they stay in sync and can safely interact with each other through the type system.
Add this to your Cargo.toml
:
[dependencies]
dtype_variant = "0.0.1"
use dtype_variant::DType;
// First, define your token types (usually generated)
mod tokens {
pub struct FloatVariant;
pub struct IntegerVariant;
}
#[derive(DType)]
#[dtype(
tokens_path = tokens, // Required: Path to token types
container = Vec, // Optional: Container type for variants
constraint = ToString, // Optional: Trait constraint for variant types
matcher = match_number // Optional: Name for the generated matcher macro
)]
enum Number {
Float(Vec<f64>),
Integer(Vec<i32>),
}
fn main() {
let num = Number::Float(vec![1.0, 2.0, 3.0]);
// Type-safe downcasting
if let Some(floats) = num.downcast_ref::<tokens::FloatVariant>() {
println!("Found floats: {:?}", floats);
}
// Pattern matching using generated macro
match_number!(num, Number<T, Token>(value) => {
println!("Value: {:?}", value);
});
}
Access variant data with compile-time type checking:
let num = Number::Float(vec![1.0, 2.0]);
// Safe downcasting methods
let float_ref: Option<&Vec<f64>> = num.downcast_ref::<tokens::FloatVariant>();
let float_mut: Option<&mut Vec<f64>> = num.downcast_mut::<tokens::FloatVariant>();
let owned_float: Option<Vec<f64>> = num.downcast::<tokens::FloatVariant>();
Optionally wrap variant data in container types:
#[derive(DType)]
#[dtype(tokens_path = tokens, container = Vec)]
enum Data {
Numbers(Vec<i32>),
Text(Vec<String>),
}
Enforce trait bounds on variant types:
#[derive(DType)]
#[dtype(tokens_path = tokens, constraint = std::fmt::Display)]
enum Printable {
Text(String),
Number(i32),
}
Generate ergonomic pattern matching macros:
match_data!(value, Data<T, Token>(inner) => {
println!("Got value of type {} with data: {:?}",
std::any::type_name::<T>(), inner);
});
MIT
Contributions are welcome! Please feel free to submit a Pull Request.
This project was inspired by dtype_dispatch, which provides similar enum variant type dispatch functionality.