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Merge pull request #4 from afroraydude/master
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afroraydude authored Aug 26, 2016
2 parents e2c96b4 + c8b0a42 commit 91cf0e7
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Showing 9 changed files with 11 additions and 8 deletions.
Binary file modified Assets/Leve/ButtonTextChanger.unity
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8 changes: 8 additions & 0 deletions Library/shadercompiler-UnityShaderCompiler.exe0.log
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Expand Up @@ -268,3 +268,11 @@ Cmd: compileSnippet
api=1 type=0 insize=1032 outsize=260 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1
Cmd: compileSnippet
api=1 type=1 insize=1032 outsize=600 kw= pd=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1
Cmd: compileSnippet
api=4 type=0 insize=13030 outsize=5421 kw=UNITY_COLORSPACE_GAMMA _SUNDISK_SIMPLE pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1
Cmd: compileSnippet
api=4 type=1 insize=13030 outsize=929 kw=UNITY_COLORSPACE_GAMMA _SUNDISK_SIMPLE pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1
Cmd: compileSnippet
api=4 type=0 insize=1420 outsize=673 kw= pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1
Cmd: compileSnippet
api=4 type=1 insize=1420 outsize=665 kw= pd=UNITY_NO_SCREENSPACE_SHADOWS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING ok=1
11 changes: 3 additions & 8 deletions ScammerBingoApp.CSharp.csproj
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Expand Up @@ -13,13 +13,11 @@
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
<CompilerResponseFile>
</CompilerResponseFile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
<UnityVersion>5.3.5f1</UnityVersion>
<RootNamespace>
</RootNamespace>
<RootNamespace></RootNamespace>
<LangVersion Condition=" '$(VisualStudioVersion)' != '10.0' ">4</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
Expand Down Expand Up @@ -79,8 +77,5 @@
<ItemGroup>
<None Include="Assets\samplesettings.txt" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\Changelog.md" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" />
</Project>
</Project>

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