An attempt at making a simple top down space shooter made with Ruby and the Gosu framework.
Goal:
A top down space shooter that pits the players spaceship against astroids and enemy AI ships. A kill counter will track kills to set highscores.
To Do:
- 
Add Enemies
- Slow moving astroids
 - Increasing number of pirates
 
 - 
Increase game area beyond screen size
 - 
Add HUD
- Lives counter
 - Enemy kills
 
 - 
Game Menu
- 'Play', 'Highscore', 'Quit'
 
 - 
Add Mini Map
- Track enemy pirates and players positions