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feat: Add 3d object rendering using open3d #693
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feat: Add 3d object rendering using open3d #693
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I'm afraid that this appears to almost instantly segfault for me, so I'm unable to test or help out with this implementation as it is... Also related, but there's a new thumbnail cacher being added in #694 which also touches the renderer codebase quite a bit, which should at least alleviate some of what you were trying to do here. |
Yeah I will wait for the caching mechanism and then continue working on this, this is why I put this as a draft |
In case anyone else runs into problems with this on wayland, it only works if you have the env variable |
Hi! What's the current status; is this still being worked on? |
Hi! Ive been working on this off and on. I currently have it working with a final bug of the render thread not shutting down properly on program exit. I'm hoping to have it done within the next few days but I welcome any help. |
That's great to hear! If you want, what you could do to get some help and eyes on it is create a new PR (you can make a draft like here), and state in the description that it supersedes this one. That should tell people that it exists and is needing attention. |
Okay! I wasn't sure what the github etiquette for situations like this was. I'll do that later tonight, thank you. |
If you want I can close this PR after you'll open the new one |
Implementation for issue #351
This is a WIP, I cannot get open3d to behave nicely with multithreading so I am rendering each image one at a time and it takes a while.
If anyone has any suggestions I would love to hear it