Host of tools which aid with plugin development. Explore the editor, explore the editor theme, explore property info, load any Control.
Explore the editor theme - icons, styleboxes, fonts, colors. Features fuzzy search, and drag and drop to filesystem.
Shows property info for the Inspector's currently selected property. This can be used in
_validate_property or _get_property_list, or used with Inspector plugins to instantiate
an EditorProperty on-demand. Copy and paste functionality both for the Dictionary list and the
code to instantiate an EditorProperty.
Also features a tree for selecting and examining properties which aren't shown in the Inspector, or are shown in a way that isn't directly selectable.
Menu for creating property info - type, hint, hint_string, usage. No need to wonder what
valid hints and strings are anymore!
Load any Control node into the Editor, on-demand, via drag and drop. Only @tool scripts will be
functional! Can be used to prototype inspector plugin controls.
Drag anything onto the drag and drop panel and it will print out the data. Useful for adding your own drag and drop functionality - you can see what data your code will get when the user drops a file or a resource. Simple tool but very useful!
Significant expansion of Zylann's Godot Editor Debugger.
View the node tree that makes up the Godot editor. Select any control on the interface with F12. Select any node in the tree to view it in the inspector.
Additions include signal inspecting, indications of internal children, indications of Editor-only internal classes.
The Plugin Suite that does the impossible
Plugin development made easy
Simple but configurable 3D vision cone node
Simple but configurable process status indicator node
Dead simple network images
gd-submodules (unreleased, experimental)
Plugin management via git submodule