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@Trytoon Trytoon commented Jul 25, 2025

Description

Added the dimensiional transceiver back to the game !

TODO

  • Add Block Entity
  • Create channel system
  • Implement logic for block entity (send/ receive tasks)
  • Improve GUI
  • Block rendering

Checklist

  • My code follows the style guidelines of this project (.editorconfig, most IDEs will use this for you).
  • I have made corresponding changes to the documentation.
  • My changes are ready for review from a contributor.

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@Trytoon Trytoon changed the title Add transceiver Add transceiver (#146) Jul 25, 2025
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.atomic.AtomicInteger;

public class RoundRobinList<T> {
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pls fully implement List or at least make it iterable, so that an enhanced for loop can be used

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do you need these icons?

}

private Set<Channel> calculateAvailableChannels(Set<Channel> allChannels, Set<Channel> sendChannels, Set<Channel> receiveChannels) {
Set<Channel> availableChannels = new LinkedHashSet<>();
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is there a reason to use a LinkedHashSet instead of the usual HashSet here? Creating a copy of AllChannels and removingAll receive/send channels might be simpler

Comment on lines +46 to +56
public Config(TransceiverScreen screen, Set<Channel> availableChannels, Set<Channel> sendChannels, Set<Channel> receiveChannels, int x, int y, int width, int height) {
this.screen = Objects.requireNonNull(screen, "Screen cannot be null");
this.availableChannels = Objects.requireNonNull(availableChannels, "Available channels cannot be null");
this.sendChannels = Objects.requireNonNull(sendChannels, "Send channels cannot be null");
this.receiveChannels = Objects.requireNonNull(receiveChannels, "Receive channels cannot be null");
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
}
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fix indentation


private static final int CHANNEL_NAME_MAX_LENGTH = 50;

public record Config(TransceiverScreen screen, Set<Channel> availableChannels, Set<Channel> sendChannels, Set<Channel> receiveChannels, int x, int y, int width, int height) {
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move inner classes below the methods/fields of the outer class

return new IconButton(x, y, 16, 16, ICON_ARROWS, Component.empty(), this::handleReceiveButton);
}

private ChannelOperations createChannelOperations(TransceiverScreen screen) {
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is there a reason that ChannelOperations is an interface with a single anonymous impl? Can it be turned into a normal class?

import java.util.Set;
import java.util.stream.Collectors;

public class ChannelList extends EnumMap<ChannelType, LinkedHashSet<Channel>> {
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why is this a LinkedHashSet?

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