Skip to content

Conversation

@thecraftianman
Copy link

NOTE: This change also requires the matching ULib pull request to avoid breakage: TeamUlysses/ulib#99

This PR just replaces all active usage of UniqueID with SteamID64, primarily in ULib.ucl.authed, xgui.activeUsers, and xgui.readyPlayers. The only remaining possible usage is in xgui.playerExistsByID, which now also supports SteamID64. If adding SteamID64 support is not desired, though, this can all be changed to use SteamID instead.

Tested both in a local server and on a public server for a couple weeks now with no regressions found.

@JarosLucky
Copy link

JarosLucky commented Nov 23, 2024

Hey, without call PLAYER:UniqueID() somehere in PlayerInitialSpawn before PLAYER.query. Hook call PlayerInitialSpawn sendAutocompletes, gives instant error.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants