We introduce HunyuanWorld-Voyager, a novel video diffusion framework that generates world-consistent 3D point-cloud sequences from a single image with user-defined camera path. Voyager can generate 3D-consistent scene videos for world exploration following custom camera trajectories. It can also generate aligned depth and RGB video for efficient and direct 3D reconstruction.
- October 22, 2025: 👋 We release HunyuanWorld-1.1 (WorldMirror), supporting 3D world creation from videos or multi-view images!
- October 16, 2025: 👋 We recently propose FlashWorld, enabling 3DGS world generation in 5~10 seconds on a single GPU!
- Sep 2, 2025: 👋 We release the code and model weights of HunyuanWorld-Voyager. Download.
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| Wechat Group | Xiaohongshu | X | Discord |
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demo.mp4
| Input | Generated Video |
|---|---|
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output.mp4 |
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output7.mp4 |
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output9.mp4 |
- Video Reconstruction
| Generated Video | Reconstructed Point Cloud |
|---|---|
output1.mp4 |
output2.mp4 |
- Image-to-3D Generation
output5.mp4 |
output11.mp4 |
- Video Depth Estimation
depth.mp4 |
depth2.mp4 |
Voyager consists of two key components:
(1) World-Consistent Video Diffusion: A unified architecture that jointly generates aligned RGB and depth video sequences, conditioned on existing world observation to ensure global coherence.
(2) Long-Range World Exploration: An efficient world cache with point culling and an auto-regressive inference with smooth video sampling for iterative scene extension with context-aware consistency.
To train Voyager, we propose a scalable data engine, i.e., a video reconstruction pipeline that automates camera pose estimation and metric depth prediction for arbitrary videos, enabling large-scale, diverse training data curation without manual 3D annotations. Using this pipeline, we compile a dataset of over 100,000 video clips, combining real-world captures and synthetic Unreal Engine renders.
| Method | WorldScore Average | Camera Control | Object Control | Content Alignment | 3D Consistency | Photometric Consistency | Style Consistency | Subjective Quality |
|---|---|---|---|---|---|---|---|---|
| WonderJourney | 🟡63.75 | 🟡84.6 | 37.1 | 35.54 | 80.6 | 79.03 | 62.82 | 🟢66.56 |
| WonderWorld | 🟢72.69 | 🔴92.98 | 51.76 | 🔴71.25 | 🔴86.87 | 85.56 | 70.57 | 49.81 |
| EasyAnimate | 52.85 | 26.72 | 54.5 | 50.76 | 67.29 | 47.35 | 🟡73.05 | 50.31 |
| Allegro | 55.31 | 24.84 | 🟡57.47 | 🟡51.48 | 70.5 | 69.89 | 65.6 | 47.41 |
| Gen-3 | 60.71 | 29.47 | 🟢62.92 | 50.49 | 68.31 | 🟢87.09 | 62.82 | 🟡63.85 |
| CogVideoX-I2V | 62.15 | 38.27 | 40.07 | 36.73 | 🟢86.21 | 🔴88.12 | 🟢83.22 | 62.44 |
| Voyager | 🔴77.62 | 🟢85.95 | 🔴66.92 | 🟢68.92 | 🟡81.56 | 🟡85.99 | 🔴84.89 | 🔴71.09 |
The following table shows the requirements for running Voyager (batch size = 1) to generate videos:
| Model | Resolution | GPU Peak Memory |
|---|---|---|
| HunyuanWorld-Voyager | 540p | 60GB |
- An NVIDIA GPU with CUDA support is required.
- The model is tested on a single 80G GPU.
- Minimum: The minimum GPU memory required is 60GB for 540p.
- Recommended: We recommend using a GPU with 80GB of memory for better generation quality.
- Tested operating system: Linux
Begin by cloning the repository:
git clone https://github.com/Tencent-Hunyuan/HunyuanWorld-Voyager
cd HunyuanWorld-VoyagerWe recommend CUDA versions 12.4 or 11.8 for the manual installation.
# 1. Create conda environment
conda create -n voyager python==3.11.9
# 2. Activate the environment
conda activate voyager
# 3. Install PyTorch and other dependencies using conda
# For CUDA 12.4
conda install pytorch==2.4.0 torchvision==0.19.0 torchaudio==2.4.0 pytorch-cuda=12.4 -c pytorch -c nvidia
# 4. Install pip dependencies
python -m pip install -r requirements.txt
python -m pip install transformers==4.39.3
# 5. Install flash attention v2 for acceleration (requires CUDA 11.8 or above)
python -m pip install flash-attn
# 6. Install xDiT for parallel inference (It is recommended to use torch 2.4.0 and flash-attn 2.6.3)
python -m pip install xfuser==0.4.2In case of running into float point exception(core dump) on the specific GPU type, you may try the following solutions:
# Making sure you have installed CUDA 12.4, CUBLAS>=12.4.5.8, and CUDNN>=9.00 (or simply using our CUDA 12 docker image).
pip install nvidia-cublas-cu12==12.4.5.8
export LD_LIBRARY_PATH=/opt/conda/lib/python3.8/site-packages/nvidia/cublas/lib/To create your own input conditions, you also need to install the following dependencies:
pip install --no-deps git+https://github.com/microsoft/MoGe.git
pip install scipy==1.11.4
pip install git+https://github.com/EasternJournalist/utils3d.git@c5daf6f6c244d251f252102d09e9b7bcef791a38A detailed guidance for downloading pretrained models is shown here. Briefly,
huggingface-cli download tencent/HunyuanWorld-Voyager --local-dir ./ckpts
We provide several input examples in the examples folder. You can find the corresponding input text in the prompt.txt file. If you'd like to use your own input image, you can run the following command:
cd data_engine
python3 create_input.py --image_path "your_input_image" --render_output_dir "examples/case/" --type "forward"We provide the following types of camera path:
- forward
- backward
- left
- right
- turn_left
- turn_right
You can also modify the camera path in the
create_input.pyfile.
cd HunyuanWorld-Voyager
python3 sample_image2video.py \
--model HYVideo-T/2 \
--input-path "examples/case1" \
--prompt "An old-fashioned European village with thatched roofs on the houses." \
--i2v-stability \
--infer-steps 50 \
--flow-reverse \
--flow-shift 7.0 \
--seed 0 \
--embedded-cfg-scale 6.0 \
--use-cpu-offload \
--save-path ./resultsYou can add "--use-context-block" to add the context block in the inference.
xDiT is a Scalable Inference Engine for Diffusion Transformers (DiTs) on multi-GPU Clusters. It has successfully provided low-latency parallel inference solutions for a variety of DiTs models, including mochi-1, CogVideoX, Flux.1, SD3, etc. This repo adopted the Unified Sequence Parallelism (USP) APIs for parallel inference of the HunyuanVideo-I2V model.
For example, to generate a video with 8 GPUs, you can use the following command:
cd HunyuanWorld-Voyager
ALLOW_RESIZE_FOR_SP=1 torchrun --nproc_per_node=8 \
sample_image2video.py \
--model HYVideo-T/2 \
--input-path "examples/case1" \
--prompt "An old-fashioned European village with thatched roofs on the houses." \
--i2v-stability \
--infer-steps 50 \
--flow-reverse \
--flow-shift 7.0 \
--seed 0 \
--embedded-cfg-scale 6.0 \
--save-path ./results \
--ulysses-degree 8 \
--ring-degree 1The number of GPUs equals the product of --ulysses-degree and --ring-degree. Feel free to adjust these parallel configurations to optimize performance.
| Latency (Sec) for 512x768 (49 frames 50 steps) on 8 x H20 GPU | |||
|---|---|---|---|
| 1 | 2 | 4 | 8 |
| 1925 | 1018 (1.89x) | 534 (3.60x) | 288 (6.69x) |
We also provide a Gradio demo for the HunyuanWorld-Voyager model.
You can run the following command to start the demo:
cd HunyuanWorld-Voyager
python3 app.pyYou need to first upload an image and choose a camera direction to create a condition video. Then, you can type your text prompt and generate the final RGB-D video.
After generating RGB-D video content, you can export ply file as follows:
cd data_engine
python3 convert_point.py --folder_path "your_input_condition_folder" --video_path "your_output_video_path"We also release the data engine of HunyuanWorld-Voyager, which can be used to generate scalable data for RGB-D video training. Please refer to data_engine for more details.
If you find Voyager useful for your research and applications, please cite using this BibTeX:
@article{huang2025voyager,
title={Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation},
author={Huang, Tianyu and Zheng, Wangguandong and Wang, Tengfei and Liu, Yuhao and Wang, Zhenwei and Wu, Junta and Jiang, Jie and Li, Hui and Lau, Rynson WH and Zuo, Wangmeng and Guo, Chunchao},
journal={arXiv preprint arXiv:2506.04225},
year={2025}
}Please send emails to [email protected] if there is any question
We would like to thank HunyuanWorld, Hunyuan3D, and HunyuanVideo. We also thank VGGT, MoGE, Metric3D, for their open research and exploration.










