The Chest Core is a library that provides a collection of abstract classes, interfaces, and utility functions to create and manage containers and slots. It is designed to be flexible and extensible.
The library revolves around the concepts of Container
and Slot
. A Container
holds multiple Slot
objects, and each Slot
can store an item. The library provides base implementations and interfaces to simplify the creation of custom containers and slots.
To install the library via NuGet, you need to add a NuGet package origin reference to the following URL:
https://nuget.pkg.github.com/The-Chest/index.json
After adding the reference, use the following command to install the package:
nuget install TheChest.Core
Alternatively, you can download the DLL file and reference it directly in your project.
The library provides ready-to-use implementations such as Container<T>
and Slot<T>
. These can be used directly or extended to add custom behavior. For example:
using TheChest.Core.Containers;
public class MyContainer : Container<int>
{
public MyContainer(ISlot<int>[] items) : base(items)
{
if (items.Length != 10)
throw new System.ArgumentException("Invalid container size");
}
public override int Size
{
get
{
return 10;
}
}
}
using TheChest.Core.Slots;
public class CustomSlot : Slot<string>
{
public CustomSlot(string item) : base(item)
{
}
public override bool IsEmpty => Content == null;
public override bool IsFull => Content != null;
}
If you need more control, you can implement the interfaces directly. For example:
using TheChest.Core.Containers.Interfaces;
using TheChest.Core.Slots.Interfaces;
public class MyContainer : IContainer<int>
{
public ISlot<int>[] Slots { get; }
public ISlot<int> this[int index] => this.Slots[index];
public int Size { get; }
public bool IsFull { get; }
public bool IsEmpty { get; }
public MyContainer(ISlot<int>[] slots)
{
if (slots.Length != 10)
throw new System.ArgumentException("Invalid container size");
Slots = slots ?? throw new ArgumentNullException(nameof(slots));
}
}
using TheChest.Core.Slots.Interfaces;
public class CustomSlot : ISlot<int>
{
public int? Content { get; private set; }
public bool IsEmpty => Content == 0;
public bool IsFull => Content != 0;
public CustomSlot(int item)
{
Content = item;
}
}
The plans for future versions of The Chest Core are in this GitHub Project Board, with insights into upcoming features, improvements, and release timelines.