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The game crashes when a certain 3D Shadow limit is exceeded #22

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TheAssemblyArmada/Thyme
#1101
@xezon

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@xezon

The game crashes when a certain 3D Shadow limit (4096) is exceeded.

It is W3DBufferManager that has 4096 buffer size.

Thyme has DX8VertexBufferClass and DX8IndexBufferClass reversed, which use the W3DBufferManager.

Can be tested in test map:
shadow_limit_test_513_scorpions.zip

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BugSomething is not working rightCriticalSeverity: Minor < Major < Critical < BlockerExecutableIs game code related

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