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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

bugfix(render2d): Fix possible greyscale rendering issues on hardware without DOT3 support Bug Something is not working right, typically is user facing Gen Relates to Generals GUI For graphical user interface Minor Severity: Minor < Major < Critical < Blocker Rendering Is Rendering related ZH Relates to Zero Hour
#2080 opened Jan 8, 2026 by Stubbjax Loading…
refactor(heightmap): Clarify magic numbers related to VERTEX_BUFFER_TILE_LENGTH Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing
#2079 opened Jan 7, 2026 by xezon Loading…
fix(heightmap): Fix CENTER_LIMIT condition in HeightMapRenderObjClass::updateCenter Fix Is fixing something, but is not user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2078 opened Jan 7, 2026 by xezon Loading…
perf(heightmap): Reduce cost of min height loop in HeightMapRenderObjClass::updateCenter by 93% Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Performance Is a performance concern ZH Relates to Zero Hour
#2077 opened Jan 7, 2026 by xezon Loading…
feat(logic): Decouple scripted audio events from CRC computation Audio Is audio related Major Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility Script Is related to Script Engine, SCB
#2075 opened Jan 7, 2026 by Caball009 Draft
1 task
tweak: Allow exit during match outcome Enhancement Is new feature or request Gen Relates to Generals GUI For graphical user interface Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2074 opened Jan 7, 2026 by Stubbjax Loading…
perf(radar): Reduce cost of radar pixel draw in PartitionManager::refreshShroudForLocalPlayer by 96% Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Performance Is a performance concern Rendering Is Rendering related ZH Relates to Zero Hour
#2072 opened Jan 6, 2026 by xezon Loading…
1 task
Runtime performance fixes & optimizations
bugfix(actionmanager): Do not show false resume construction cursor for allied scaffolds Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2068 opened Jan 6, 2026 by Stubbjax Loading…
bugfix(armorstore): Create overrides for ArmorTemplate data from custom maps to avoid CRC mismatch in the next multiplayer game session Bug Something is not working right, typically is user facing Major Severity: Minor < Major < Critical < Blocker Stability Concerns stability of the runtime
#2060 opened Jan 4, 2026 by Caball009 Loading…
1 of 2 tasks
tweak(credits): Decouple credits scroll timing from render update
#2057 opened Jan 4, 2026 by bobtista Loading…
2 tasks done
Tweak(Gui): Hide the custom overlay during video playback and add the ability to correctly scale campaign videos Gen Relates to Generals GUI For graphical user interface Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2053 opened Jan 3, 2026 by Mauller Loading…
1 task
refactor(math): Implement Matrix4x4::Inverse, Matrix3D::Get_Inverse and replace unsafe Matrix4x4 to D3DMATRIX casts with conversion functions that apply the required transpose Major Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing Rendering Is Rendering related
#2052 opened Jan 3, 2026 by xezon Loading…
1 task
Code foundation build up
bugfix(Geometry): Checks Hitboxes for buildings with BOX Geometry, preventing the building to take damage without being hit Fix Is fixing something, but is not user facing NoRetail This fix or change is not applicable with Retail game compatibility
#2043 opened Jan 1, 2026 by IamInnocent3X Loading…
docs(build): Add Linux build support and comprehensive documentation Build Anything related to building, compiling Documentation Is documentation or complementary resource
#2035 opened Dec 29, 2025 by sebyx07 Loading…
4 tasks done
fix(input): Fix double-click fast drive timing in ParticleUplinkCannon Bug Something is not working right, typically is user facing Gen Relates to Generals Input Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2012 opened Dec 19, 2025 by bobtista Loading…
bugfix: Camera edge scroll broken after loading a savegame from ingame menu Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker ThisProject The issue was introduced by this project, or this task is specific to this project
#2000 opened Dec 16, 2025 by stephanmeesters Loading…
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