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Pull requests: TheSuperHackers/GeneralsGameCode
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bugfix(render2d): Fix possible greyscale rendering issues on hardware without DOT3 support
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
Rendering
Is Rendering related
ZH
Relates to Zero Hour
#2080
opened Jan 8, 2026 by
Stubbjax
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refactor(heightmap): Clarify magic numbers related to VERTEX_BUFFER_TILE_LENGTH
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2079
opened Jan 7, 2026 by
xezon
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perf(heightmap): Reduce cost of min height loop in HeightMapRenderObjClass::updateCenter by 93%
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
ZH
Relates to Zero Hour
#2077
opened Jan 7, 2026 by
xezon
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feat(logic): Decouple scripted audio events from CRC computation
Audio
Is audio related
Major
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
Script
Is related to Script Engine, SCB
tweak: Allow exit during match outcome
Enhancement
Is new feature or request
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2074
opened Jan 7, 2026 by
Stubbjax
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perf(radar): Reduce cost of radar pixel draw in PartitionManager::refreshShroudForLocalPlayer by 96%
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
Rendering
Is Rendering related
ZH
Relates to Zero Hour
build: Add MinGW-w64 32-bit (i686) cross-compilation support
#2067
opened Jan 6, 2026 by
JohnsterID
•
Draft
bugfix(armorstore): Create overrides for ArmorTemplate data from custom maps to avoid CRC mismatch in the next multiplayer game session
Bug
Something is not working right, typically is user facing
Major
Severity: Minor < Major < Critical < Blocker
Stability
Concerns stability of the runtime
#2060
opened Jan 4, 2026 by
Caball009
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1 of 2 tasks
tweak(credits): Decouple credits scroll timing from render update
#2057
opened Jan 4, 2026 by
bobtista
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2 tasks done
tweak(gui): Decouple GUI transition and world animation timing from render update
#2056
opened Jan 4, 2026 by
bobtista
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2 tasks
tweak(drawable): Decouple physics and fade timing from render update
#2055
opened Jan 4, 2026 by
bobtista
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refactor(math): Implement Matrix4x4::Inverse, Matrix3D::Get_Inverse and replace unsafe Matrix4x4 to D3DMATRIX casts with conversion functions that apply the required transpose
Major
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
Rendering
Is Rendering related
performance(weapon): Optimized ProjectileStreamUpdate Behaviors + Added Variables to Optimize Weapon FX Rendering
#2051
opened Jan 3, 2026 by
IamInnocent3X
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performance(Drawable): Adjusts Turret Positioning, Recoil and Muzzle for Model Draw to Update Only when Necessary
#2046
opened Jan 1, 2026 by
IamInnocent3X
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refactor(string): Add functions for handling UTF8 encoded strings
#2045
opened Jan 1, 2026 by
slurmlord
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performance(Drawable): Rework for IterateDrawablesInRegion Functions for both GameClient and W3DView to be more Efficient
#2044
opened Jan 1, 2026 by
IamInnocent3X
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bugfix(Geometry): Checks Hitboxes for buildings with BOX Geometry, preventing the building to take damage without being hit
Fix
Is fixing something, but is not user facing
NoRetail
This fix or change is not applicable with Retail game compatibility
#2043
opened Jan 1, 2026 by
IamInnocent3X
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docs(build): Add Linux build support and comprehensive documentation
Build
Anything related to building, compiling
Documentation
Is documentation or complementary resource
#2035
opened Dec 29, 2025 by
sebyx07
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4 tasks done
fix(input): Fix double-click fast drive timing in ParticleUplinkCannon
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Input
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2012
opened Dec 19, 2025 by
bobtista
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bugfix: Camera edge scroll broken after loading a savegame from ingame menu
Bug
Something is not working right, typically is user facing
Minor
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
#2000
opened Dec 16, 2025 by
stephanmeesters
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