Releases: ThePansmith/Monifactory
Beta 0.13.3
Stable release 0.13.3.
The latest commit is aff8427.
Refer to the action run that created this release.
What's Changed
- Integral components tweaks by @Xefyr0 in #2502
- Add PECA and PEEK variants to Electo-Optic Modulator by @Xefyr0 in #2496
- update monilabs to 0.21.0 by @NegaNote in #2508
- Add Project Red by @Xefyr0 in #2480
Full Changelog: 0.13.2...0.13.3
Beta 0.13.2
Stable release 0.13.2.
The latest commit is 542d701.
Refer to the action run that created this release.
What's Changed
- bump crafting station to fix dupe issue by @arsdragonfly in #2454
- Balance HDD Wire Recipe by @PlasmaticVoide in #2452
- Fix jetpack quests by @dragonrider7225 in #2457
- Part 2 of the great HELICAL FUSION RENDER. You're welcome. by @Phoenixvine32908 in #2448
- Fix AE2 being unable to autocraft jetpacks from Iron Jetpacks by @esmenard in #2444
- Fix Terbium Autoclave step stoich by @Xefyr0 in #2441
- Fix missing stonecutting recipes for CCI blocks by @Xefyr0 in #2440
- Lower PSS back down to mid-EV by replacing Iridium frames with Platinum by @Xefyr0 in #2438
- Add circuit to Eltz EBF recipes to eliminate recipe conflict by @Xefyr0 in #2437
- Raise Memory Usage Warning threshold to effectively remove warnings by @Xefyr0 in #2433
- Add Material Info to many recipes by @Xefyr0 in #2349
- Fix redundant and incorrect Transformer recipes by @Xefyr0 in #2442
- Change circuit value from 11 to 12 in pyrolyse oven for phenol logs by @erencank in #2431
- make synthesizer accept stabilized by @cewlboi in #2459
- Update en_us.json to have the microverse subtitle lang. by @Phoenixvine32908 in #2471
- Fluorine sink fixes by @Xefyr0 in #2470
- Band-aid fixing the Lepidolite Ore Recipe by @bjl32 in #2467
- Fix multiplied recipes from tiered recipe generator by @Xefyr0 in #2465
- Define Kapton K recipes only when harder recipes are defined. by @tomprince in #2464
- Return snowchestite instead of naquadah if harder processsing is enabled (instead of harder recipes). by @tomprince in #2463
- make sculk vat recipes not suck anymore by @cewlboi in #2469
- Update moldraw to 3.0.1 and change config accordingly by @RubenVerg in #2472
- Logical Residue LCR Cracking by @Xefyr0 in #2481
- Switch to using the kubejs method
.adjacentFluids. by @tomprince in #2478 - Bump js-yaml from 4.1.0 to 4.1.1 in /kubejs by @dependabot[bot] in #2477
- Adding Lang-File Entries by @MaGeBZz in #2479
- Mod & Config updates by @Xefyr0 in #2476
- Laser cable recipe fix by @Xefyr0 in #2474
- Normalize Fluid Vein weights to 100 and add Mercury Lava vein by @Xefyr0 in #2475
- Tweak some KubeJS blocks' definitions by @Xefyr0 in #2473
- Allow crafting mob heads if hostile microverses are enabled (instead of harder recipes). by @tomprince in #2462
- Reduce Americium Plasma cost of Sculk Agar and other tweaks by @Xefyr0 in #2460
- QB Tweaks and Fixes by @PlasmaticVoide in #2451
- update gtm to 7.5.1 (and addons) by @NegaNote in #2482
- Update Forge installer version in README by @Fliptrack in #2487
- Band-aid fixing the broken platinum ore recipe by @bjl32 in #2490
New Contributors
- @arsdragonfly made their first contribution in #2454
- @dragonrider7225 made their first contribution in #2457
- @esmenard made their first contribution in #2444
- @erencank made their first contribution in #2431
- @dependabot[bot] made their first contribution in #2477
- @MaGeBZz made their first contribution in #2479
- @Fliptrack made their first contribution in #2487
Full Changelog: 0.13.1...0.13.2
Beta 0.13.1
Stable release 0.13.1.
The latest commit is 7ebc64e.
Refer to the action run that created this release.
What's Changed
- fix: Do not fail release when lang branch has no changes by @iluha168 in #2371
- Unhide Blitz mote, blizz cube, and basalz rod by @Xefyr0 in #2398
- Fix Better Dynamo Placement script to work on converters by @Xefyr0 in #2395
- Switch GT recipes for AE2 processors off of solder by @Xefyr0 in #2390
- Let NM use Flux Gem recipes for QFlux by @Xefyr0 in #2389
- Reduce fuel consumption for Cryolobus smelting by @Xefyr0 in #2388
- update gtmutils to 2.5.0 by @NegaNote in #2385
- Change Iron II Chloride recipe to work in SB CRs by @Xefyr0 in #2374
- Eltz fixes by @Xefyr0 in #2386
- revert oilsands removal from microminer missions by @cewlboi in #2373
- Allow blocks outside the Naquadah Refinery to be Predicates.any() by @mosesyu1028 in #2394
- Change non-gas programmed circuit for ABS recipe of Ruthenium Trinium Americium Neutronate by @mosesyu1028 in #2396
- attuned experience dust fix by @cewlboi in #2393
- Improvement/update get version workflow by @arno-th in #2383
- Hydrofluoric Acid from Fluorite recipe by @Xefyr0 in #2401
- Fix weird Extended Pattern Access terminal recipe by @Xefyr0 in #2404
- Add EMI recipe to fill cells in PEEK line by @Xefyr0 in #2405
- update mae2 to 2.0.0-beta.i by @NegaNote in #2409
- Quartz cutting fix by @Xefyr0 in #2424
- update gtm to 7.4.1 by @NegaNote in #2423
- Remove Gunpowder dupe fix by @Xefyr0 in #2403
- Fix recipe of electrolyzing ruth trin am ne dust by @mosesyu1028 in #2421
- Germanium buff by @Xefyr0 in #2418
- update monilabs to 0.19.8 by @NegaNote in #2417
- update gtmutils to 2.7.1 by @NegaNote in #2416
- Update forge version to 47.4.10 by @NegaNote in #2414
- nuke Ge plates & ingot and fix omnium by @cewlboi in #2419
- Earlygame Phenol rebalance by @Xefyr0 in #2406
- Change anchor points of FancyMenu version and pack switching elements by @DragonDuck24 in #2427
- Put PrismaC information in individual quests per item by @mosesyu1028 in #2407
New Contributors
Full Changelog: 0.13.0...0.13.1
Beta 0.13.0
Stable release 0.13.0.
The latest commit is f2163fe.
Refer to the action run that created this release.
What's Changed
- The big 0.13 PR by @WithersChat in #1667
- Apop's Devrun fixes by @Apoptosis847639 in #1991
- Assorted fixes by @Xefyr0 in #1993
- update monilabs to 0.11.0 by @NegaNote in #1994
- Fix server crash involving i18n by @DragonDuck24 in #1995
- fix: omit "BadOptimizations" from server build by @iluha168 in #1996
- nuke eup2p in hm/em, enable nerf in nm by @NegaNote in #1997
- Finalize EUP2P nuke/nerf by @Xefyr0 in #1998
- Blacklist projection parallels by @NegaNote in #1999
- Fix build-server hang by @DragonDuck24 in #2000
- update monilabs to 0.11.2 and gtmutils to 2.2.1 by @NegaNote in #2003
- "Crystal" Material Set by @Flare32 in #2001
- Nerf JEAN Gasoline by @Flare32 in #2004
- Fix platline recipe conflict by @Jollahs in #2007
- add Showcase Item by @iluha168 in #2008
- Revert "add Showcase Item" by @iluha168 in #2009
- Revert "Nerf JEAN Gasoline" by @Xefyr0 in #2010
- Update contributors.json to include PlasmaticVoid by @PlasmaticVoide in #2012
- Minor questbook fixes and Major Changes by @Apoptosis847639 in #2014
- Assline control casing recipe + MM proj retier + stab miner emi by @PlasmaticVoide in #2021
- Update contributors.json to include cewlboi by @cewlboi in #2013
- Remove mods from being added to client build by @DragonDuck24 in #2016
- Platline Balancing by @Jollahs in #2015
- Tweak half-tier MM repair recipes by @cewlboi in #2019
- Fix texture issue with Crystal mat set. by @Flare32 in #2023
- HDD Mat Set by @Flare32 in #2024
- Move element registration to Elements.js + material form cleanup + misc fixes by @PlasmaticVoide in #2026
- Fixes stuff by @Apoptosis847639 in #2025
- Fixes go brrrr by @Apoptosis847639 in #2029
- Material Registry Reshuffle by @Flare32 in #2027
- Fix the broken rotten flesh recipe by @bjl32 in #2030
- HNN Training gets Withersnuked :3 by @Apoptosis847639 in #2018
- Fix issues with new mat registry by @Flare32 in #2032
- Kapton by @Jollahs in #2031
- Fix MORE problems with the new Material Registry. by @Flare32 in #2035
- docs: Update build tools README.md by @xilni in #2034
- Resolve Weblate Merge Conflicts by @AndersSpear in #2033
- Move creative multis to coremod, as well as some casings and materials by @NegaNote in #2036
- Nuke infinity power unit by @Xefyr0 in #2037
- Fix moving coremod materials by @PlasmaticVoide in #2044
- Pterb Retier Fix by @PlasmaticVoide in #2040
- Automatically set packmode in builds by @DragonDuck24 in #2038
- Update contributors.json to include DragonDuck24 by @DragonDuck24 in #2042
- Pack mode switcher fixes by @DragonDuck24 in #2045
- Gitignore mode-specific configs by @DragonDuck24 in #2047
- Nuke Ultradense Hydrogen and Ultradense Helium. by @Flare32 in #2046
- Major QB Changes + some misc fixes by @PlasmaticVoide in #2048
- Remove remaining dense H/He recipes by @PlasmaticVoide in #2053
- Remove ZPM field gen recipe w/o cryococcus by @Jollahs in #2052
- Texture Updates: Round I by @Flare32 in #2050
- blah blah blah fix mat registry issue by @Flare32 in #2054
- Fix T7 MM recipe conflict by @Jollahs in #2061
- Remove t2.5mm missions' decay on NM by @PlasmaticVoide in #2063
- Slash the material inputs of naqfuelline by @Xefyr0 in #2058
- Change Large Naq to Tritanium Coils by @Jollahs in #2057
- fix: Pack mode switcher bug when target folder has spaces in it by @iluha168 in #2055
- Change nukelist to also nuke bucket items when a fluid is removed by @Xefyr0 in #2051
- Gives a GUI to the packmode switcher in monilabs by @Apoptosis847639 in #2041
- Push peek/Nt cable coating to uhv by @PlasmaticVoide in #2066
- Make Glacio a little less barren by @Xefyr0 in #2065
- Abs fixes by @Jollahs in #2077
- Restore Jamiscus's old sprite for Grains Of Innocence. by @Flare32 in #2079
- Fix da bugs by @Apoptosis847639 in #2078
- Fix actinium recipe by @Jollahs in #2076
- Texture Updates: Round II by @Flare32 in #2072
- Buff largenaq generator output and fuel density by @Xefyr0 in #2071
- New monic plating recipe by @PlasmaticVoide in #2070
- fix(Build): ESLint for TypeScript by @iluha168 in #2069
- Revamped Rare Earth Line by @Jollahs in #2068
- Black steel casing nuke by @cewlboi in #2081
- Update gitignore and FancyMenu config by @Xefyr0 in #2082
- Merge Taranium into Eltz by @Xefyr0 in #2075
- change cwu/t for ORB to 144 by @NegaNote in #2083
- Give Fusion Reactors an Efficiency Modifer. by @Xefyr0 in #2087
- Ruin the Alien circuit part textures by @Xefyr0 in #2091
- SoC Ns fix by @Xefyr0 in #2090
- Correct some misinformation about Fission in the QB by @Xefyr0 in #2088
- Some changes by @Apoptosis847639 in #2086
- Update creative chest recipe to reflect new content & items by @Xefyr0 in #2094
- More lategame circuit progression fixes by @Xefyr0 in #2096
- Buff naqfuelline by @Xefyr0 in #2084
- Update systeams config by @DragonDuck24 in #2085
- Parallel mod downloading and manifest parsing by @iluha168 in #2092
- Add fancymenu to server builds by @iluha168 in #2099
- Lang by @ThePansmith in #2100
- Revamp Ad Astra ore veins to be more worthwhile by @Xefyr0 in #2062
- Add gas-boosted recipes to Eltzline by @Xefyr0 in #2106
- Cobblestone quest fix by @Xefyr0 in #2103
- Replace GT Certus & Fluix with AE2 items where possible by @Xefyr0 in #2098
- Platline fixes again and optical board by @Jollahs in #2107
- Main menu version display by @DragonDuck24 in #2101
- Grains of Infinity Changes by @Flare32 in https://github.com/ThePansmith/Moni...
Release 0.12.9
Stable release 0.12.9.
The latest commit is 5cd3ba6.
Refer to the action run that created this release.
What's Changed
- Fixed Nuclearcraft Neo Config, reactors should generate the correct amount of power
- Added a autoclave PPM recipe, buffed HNN netherbone recipe
- Remove mention of hazards/pollution in EM in README.md
- Updated Localization files
Full Changelog: 0.12.8...0.12.9
Beta 0.12.8
Mod Updates:
- Mod Updates:
- Nuclearcraft Neo, fixing various issues with reactors and adding EU support
- EMI, making crafting tree numbers more readable
- FTB Quests, making locked quests a easier to read
- Many others
- Recipes:
- Added Create 6.0 Support
- Buffed RF and Fluid Cell upgrades
- Decreased crafting times of endgame casings
- Fixes:
- Various Questbook fixes
- Fixed HM formic acid balancing
- Fixed Bountyboard causing a crash in Hardmode
- Thermal Systeams Boilers now make GTm steam
- Fixed an ABS recipe issue
- Microverse projector only requires a MV output bus at mininum
- Fixed issue with vibrant quartz glass recipe
- Reverted a LBB buff
- Fixed Sophstorage I/O recipes
Beta 0.12.7
Mod Updates:
- Mod Updates:
- Nuclearcraft Neo, fixing various issues with reactors and adding EU support
- EMI, making crafting tree numbers more readable
- FTB Quests, making locked quests a easier to read
- Many others
- Recipes:
- Added Create 6.0 Support
- Buffed RF and Fluid Cell upgrades
- Decreased crafting times of endgame casings
- Fixes:
- Various Questbook fixes
- Fixed HM formic acid balancing
- Fixed Bountyboard causing a crash in Hardmode
- Thermal Systeams Boilers now make GTm steam
- Fixed an ABS recipe issue
- Microverse projector only requires a MV output bus at mininum
- Fixed issue with vibrant quartz glass recipe
- Reverted a LBB buff
- Fixed Sophstorage I/O recipes
Beta 0.12.6
Stable release 0.12.6.
The latest commit is 06adcbc.
Refer to the action run that created this release.
What's Changed
- Fixed Quantum Coolant recipe
- Fixed mote quest
- Downgraded Thermal Systeams, to fix them consuming fuel more rapidly than intended
Full Changelog: 0.12.5...0.12.6
Beta 0.12.5
Stable release 0.12.5.
The latest commit is ec230f4.
Refer to the action run that created this release.
What's Changed
- Fix NCN Reactors not working
- Fix stab miners not being craftable in NM
- Mod Updates
- Updated GTMUtils to 1.1.11
- This adds the Power Transfer Einstein-Rosen Bridge, a new form of crossdim EU transportation. PTERBs that share a frequency will act as a single active transformer
- Power Inputs to Power Outputs is any:any, and is perfectly efficient (no tax!). More info can be read here.
- This adds the Power Transfer Einstein-Rosen Bridge, a new form of crossdim EU transportation. PTERBs that share a frequency will act as a single active transformer
- Updated LaserIO UEL to 1.4.1
- Added Laser Nodes and Connectors auto-linking feature
- Added shader effects workarounds in case Oculus is loaded
- Added the ability to switch to another Laser Node's direction tab using the mouse scroll wheel
- Updated GTMUtils to 1.1.11
- Quests
- Reorganize Earlygame chapter
- Reorganize Endgame chapter
- Recipes
- Made laser pipes cheaper
- Added a greenhouse grass block recipe
- Let Stirling Dynamos burn GT coke as fuel
- Added a recipe for the sterile maintance hatch
- Cleaned up HM platline a bit
- Endsteel is now craftable in HV
- Buffed Large Boilers
- Fixed Atomic Reconstructor Conflict between Red Mushroom and Blue Orchid with Poppy as input
- Add AR conversion recipes between GTCEu Rubber sapling and Thermal Rubberwood sapling
- Buff LaserIO node distance to 10 blocks
- Added mae2 attunement tags to extendedAE items
- Exclude player faces from darkmode
- Hide Simple Compacting Drawers (due to item deletion bug)
- Added some new base photos to the main menu rotation
- Added missing Ore Vein localization
- Fix lang file names
- Updated localization files
Full Changelog: 0.12.4...0.12.5
Beta 0.12.4
Stable release 0.12.4.
The latest commit is a3da600.
Refer to the action run that created this release.
What's Changed
- Updated Exoskeleton Legs
- Buffed Sculk Biocharger to be 4 times as energy effecent compared to the normal charger
- Buffed Active Transformers to be unlocked earlier
- Fixed Luminessence, Crystaltine Blocks being hidden
- Tweak Omnic Matrix coils & endgame blast temps to match convention established with previous tiers
- Fixed some tag issues
- Fixed some broken recipes
- Added compat for Architect's Palette
- Added Traveller's Boots and Crushed Ancient Debris to deprecated items for players updating from especially old versions
Full Changelog: 0.12.3...0.12.4