Implementing p2p and server options in multiplayer bottom #420
CarlosR759
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So this is a comment about Xezon interview with Dominator when they are talking about going the server way or the p2p way.
As far as know there are games like gta v that are p2p an have terrible support for anticheating, that issue is well documented in the web, go and check it why it's that the case. So as far as I know this game is old and uses p2p, but to avoid hacking in the game or outside the game and having issues even with the integrity of the os maybe it's a good idea to have the central server.
I know that many of the players uses the p2p, and it's a long task to made the server one, but I consider that implementing the server in the long run could have more benefits, like getting more people to play the game. So if this game is going to be cross platform in the future, maybe it's a good idea that after getting the game compiled, then also start to create code to create the option for a central server. Also I consider the p2p option a bad one, but I totally understand why the community are using it. But as far as I can see, many people love and want the main server approach.
To be honest I think the best approach could be that in the multiplayer buttom, you could select between LAN, p2p and server. Also maybe a flag for compilation or a version with only server and LAN could be made in the future.
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