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Should USA Laser Tank require power? #139

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@ZekeDlyoung

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@ZekeDlyoung

In VZH Laser Tanks require 1 power to operate, this is not only a weird mechanic, but it creates a few issues:

  1. It makes Laser Gen pretty defenseless when low powered
  2. Even while you are low powered, Laser Tanks will still continue to build and clog up your War Factory for a while even after your power returns
  3. It requires a larger investment to build an army with Laser Gen as you have to build power plants as well, which seems like a lot for a unit that's only marginally better than a Crusader

Proposal 1

Remove power requirement entirely

Proposal 2

Give it a global control rods upgrade that cancels out its power consumption, so it still gets disabled when you get low powered, but it doesn't slowly eat up your power when spammed

Proposal 3

Improve its performance to make it worth having to go through all the trouble of building power plants (i.e. give it explosion damage to make it good against infantry as well)

Proposal 4

Keep Laser Tank Power consumption, but do not power them off on low power.

Proposal 5

On low power, disable turret but keep the ability to drive.

Proposal 6

Reverse of proposal 5: Keep immobilization but keep turret operable.

Proposal 7

Increase attack range of Laser Tank: more then rocket defenders, less than artillery. Proposed in TheSuperHackers/GeneralsGamePatch#2522

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    ControversialIs controversialDesignIs a matter of game designDo LaterWork on this laterMinorSeverity: Minor < Major < Critical < BlockerZeroHourRelates to Zero Hour

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