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Garrison points are not initialised before the first use, throwing a non init assert. #762

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@Mauller

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@Mauller

Certain terrain objects like Bunkers that use GarrisonContain modules are not initialised before their first use, this throws a non init assert under debug and might lead to unexpected behaviour.

Needs some further investigating as to where to initialised.

They already contain a function, loadStationGarrisonPoints which is likely not getting called for buildings that can be garissoned.

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    BugSomething is not working rightGeneralsRelated Generals onlyStabilityConcerns stability of the runtimeZeroHourRelates to Zero Hour

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