Skip to content

Conversation

@sa68ru
Copy link

@sa68ru sa68ru commented Oct 4, 2025

Due to the fact that a bunch of animations and physics break at 360 fps, it was necessary to be able to set a lower fps

@ThirteenAG ThirteenAG force-pushed the master branch 2 times, most recently from 097a674 to 312c00d Compare November 7, 2025 04:46
@Keith94
Copy link

Keith94 commented Nov 16, 2025

Some online say that it breaks above 60 FPS

Framerate is also tied to certain in game destruction mechanics so if you have higher framerate than 60fps certain things will break.

Are we certain that 360 FPS is the right one?

@sa68ru
Copy link
Author

sa68ru commented Nov 17, 2025

Some online say that it breaks above 60 FPS

Framerate is also tied to certain in game destruction mechanics so if you have higher framerate than 60fps certain things will break.

Are we certain that 360 FPS is the right one?

When playing at 360 fps, the game was quite broken. So I had to make a patch to be able to set any fps that would be comfortable. I personally completed the game at 120 fps, but there were still bugs due to the high fps.

@ThirteenAG
Copy link
Owner

I wanted to change that to a single FPSLimit = <> entry, but didn't get to it yet.

@Keith94
Copy link

Keith94 commented Nov 17, 2025

Should set the default to 60 FPS, to avoid bugs, but let the user change it of course.

@sa68ru
Copy link
Author

sa68ru commented Nov 17, 2025

I just shared what I did and what I think is critical for those who want to play above 60 fps. You can close the PR and do as you wish.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants