Re-opening PR: Fix wrong model layer and texture applied to openable armor#162
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Spyeedy wants to merge 3 commits intoThreeTAG:1.20/devfrom
Open
Re-opening PR: Fix wrong model layer and texture applied to openable armor#162Spyeedy wants to merge 3 commits intoThreeTAG:1.20/devfrom
Spyeedy wants to merge 3 commits intoThreeTAG:1.20/devfrom
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This commit fix is for armor renderers that set different model layers for "default" and "open" states, with 0 open timer. The bug fixed is, in the open state, the "default" model layer is used instead of the "open" model layer
Added an item, openable_test_chestplate, to test, to test and ensure the correct texture and model layer are selected
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Note: This PR is a duplicate of #148. I was renaming branches and well, this shit happened.
When a openable armor renderer has 2 different textures and 2 model layers for the "default" and "open" states, the textures and model layers are wrongly applied respectively.
For openable armor that has no open timer, the "default" state's model layer is used for the "open" state as well.
For openable armor that has a timer, the "open" texture is used for the default state. More specifically, the open animation's first frame texture is used.
This PR strives to fix this issue, and I pray that no further bugs were introduced for openable armors. I have tested it as vigorously as I could 😭. This bug drove me crazy 💀