Export bounds fix - #908
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This is a draft and needs to be squashed, there shouldnt be 200+ additions, merge at same time as pr for c# stuff |
rpgshooter
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Great work. Thanks for the patience in reviewing it. I made some tweaks renaming variables that I felt made more sense, a few fixes, adding the option to the importer script, and setting r16 to use _master_height_range instead of being normalized per file as before. |
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Admin edit: Renamed enums, changed importer script to select slices or regions, and set r16 exports to use _master_height_range instead of normalized per file so all regions/slices are consistent.
Fixes #821
Adds bounded export functionality to
export_image()andlayered_to_image()with automatic 16k chunking support.New
ExportModeenum:EXPORT_SLICES(default) - Exports full terrain, auto-chunked at 16k boundariesEXPORT_REGIONS- Exports each region as a separate fileModified functions:
export_image(file_name, map_type, mode)- Added optionalmodeparameterlayered_to_image(map_type, bounds)- Added optionalRect2i boundsparameterOutput logging includes:
Usage
File naming
filename_00_00.exr,filename_01_00.exr, etc.filename_00_00.exr,filename_00-01.exr(handles negative coords)Backward compatible
Default parameters maintain existing behavior - no changes required for existing code.