update particle grass - #952
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Great that it respects the region blend. However it continues outside of the region boundary which is only good for Flat and odd for None/Noise. |
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Adjusted the texture filter to be a uniform with a positive selection rather than negative filter. |
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Are these unnecessary? // Defined Constants The items in the gdscript info group and shadow mode should be moved up above the process & particle material. The last items should be:
I see info is read only, fine, it can go at the very top and marked read only like Terrain3D version so it greys out. Though setting distance by meters is much more intuitive than instance_spacing * cell_width*grid_width or whatever. |
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how does it look, any progress towards merge? |
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All updates will be listed here. |
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These were removed from the main shader in #899, but were left in process_material and displacement_buffer.glsl, both removed now. |
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Ok looks good, thanks @Xtarsia. |
Updates particle grass to match ground level region blending when background mode is flat or noise.