A header-only C++20 library for loading and constructing 4DO Geometry files.
With a bit of 4D Math thrown in.
Based on the 4DO Geometry File Format Specification v1
- Make a complete implementation of the 4DO File Format Specification.
- .4do file loading.
- .4do file construction/creation and saving.
- Tetrahedralization function to make the data usable for rendering.
- Create an optimized binary variant of the format.
Check examples for examples.