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////////////////SIMON II////////////////

This is my version of the classic Milton Bradley game, 'Simon'.

I started this project based off of a challenge outlined on FreeCodeCamp, but it has grown a bit beyond the terms originally given in that challenge, although it still meets them.

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The game features 4 modes of play.

*Normal Speed with retries *Ultra Speed with retries *Normal speed with no retries *Ultra speed with no retries

I consider the last mode to be the true mode of play.

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Also worth noting is that I created all the sound assets myself. I also did the voice over. I integrated this with the JS library Howler.

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I built the application using the React framework. I did not integrate Redux into this project, as the scale was intended to remain small.

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The game also saves two high scores to the browser's localStorage mechanism.

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The background image during gameplay mode is an SVG image taken from a website that allows for it's free use with no credit given.

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This is my version of the classic game 'Simon'.

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