Allows you to change what happens when game over occurs:
- Choose any common event to run when the player’s party dies.
- Choose whether the Game Over image (scene) is shown.
- Choose any common event to run after game over finishes.
In many games, party death or other game over does not result in showing the title screen. If you want your game to make something else happen with game over, then this plugin is for you!
This plugin is designed to play well by itself and with other plugins. There are no known conflicts, but conflict is possible with other plugins that directly alter Game Over behavior.
Assigning a Party Death Common Event replaces the usual Game Over scene call with a common event call. This lets you (the game designer) make something happen instead of (or before) the standard Game Over screen. Here are some pointers:
- The Party Death common event will run in the same scene where the party was just defeated. If the party died in battle, the common event will run in battle, right after the party-is-defeated message and music effect. So if you want to make something happen after a slow fadeout and return to the map, I recommend using the After Game Over Common Event instead.
- Using the Abort Battle command in your Party Death Common Event will interfere with scene control, so do not use the Abort Battle command in a Party Death Common Event that also uses the Game Over command.
- If you would like the Game Over screen (or a fadeout and cut to the map if "Show Game Over Scene" is false) to show at the end of your common event, remember to use the Game Over command in your common event. Avoiding the Game Over screen is easy: avoid calling the Game Over command.
- Directly calling the Game Over command from any event will still show the Game Over screen normally (unless you've set Show Game Over Scene to false). To force your custom party death behavior, use a command that calls your party death common event instead.
RPG Maker's default behavior takes the player to Scene_GameOver on party death or on a scene processing call to Scene_GameOver. This processing shows a Game Over screen. After the player sees the screen and presses any key, the game exits to the title screen.
If Show Game Over Scene is set to false, player will see a fade to black before going to the next scene. This will be the case regardless of whether Game Over state is reached by party death or by a direct command in an event.
Whether or not the Game Over screen shows, which scene is next depends on whether the After Game Over Common Event is set, and what it is set to.
TL;DR: If you set this common event, remember to make the common event include a fade-in!
Assigning a After Game Over common event makes gameplay continue after the party loses, instead of RPG Maker's default behavior of returning the party to the title screen.
In the content of the common event, the game designer can customize what happens when the party dies or reaches an event-dictated Game Over state. The After Game Over common event might do some of the following things:
- Take away gold and/or items
- Return the player to a safe place
- Restore HP to one or more party members
- Have the party's rescuer say something
- ...anything that suits this game!
IMPORTANT: When control flows to the After Game Over common event, the screen will start blacked out. This gives the event time to handle transfers and other processing before showing the player the screen. Once those things are ready, remember to fade in!
The After Game Over Common Event (AGOCE) differs from the Party Death Common Event (PDCE) in the following ways:
- The PDCE runs instead of or before the Game Over screen or fadeout; the AGOCE runs after the Game Over scene or fadeout completes.
- The PDCE only automatically replaces Game Overs caused by party death. The AGOCE autoruns after all Game Overs, regardless of their cause.
- The PDCE runs in the same scene where party death occurred. The AGOCE runs in a newly started map scene, with the screen faded to black, and the party leader revived to 1 HP.
Use the Reload Last Save plugin command to make the game reload directly from its most recent save, without passing through a load game menu. If the player has not yet saved, then the player is instead returned to the Title Screen.
This plugin command may be useful in a Party Death Common Event, in an After Game Over Common Event, or in any event of the developer's choice.
Visit Tyruswoo.com to ask for help, donate, or browse more of our plugins.
v1.3 - 10/10/2020
- Game Over plugin released for RPG Maker MZ!
v1.3.1 - 8/30/2023
- This plugin is now free and open source under the MIT license.
Happy storytelling!
McKathlin