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@narknon narknon commented Nov 5, 2025

Description

Implements Lua bindings for Unreal Engine delegate properties. This adds Add, Remove, Clear, GetBindings, and Broadcast methods to delegate property wrappers.

Fixes # (issue) (if applicable)

Type of change

  • New feature (non-breaking change which adds functionality)
  • Is/requires documentation update

How has this been tested?

Adding bindings with FName and string
Removing specific bindings
Clearing all bindings
Getting and printing current bindings
Broadcasting delegates

Checklist

  • I have commented my code, particularly in hard-to-understand areas.
  • I have made corresponding changes to the documentation.
  • I have added the necessary description of this PR to the changelog, and I have followed the same format as other entries.
  • Any dependent changes have been merged and published in downstream modules.

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github-actions bot commented Nov 5, 2025

MSVC-Game__Debug__Win64 Download Logs
Build Details
Name Information
PR Commit f2de04a
Merge Commit bdfd4b9
Size 54.37 MB
Last Updated Nov 6, 25, 4:14:58 PM UTC
Expires At Nov 20, 25, 4:14:44 PM UTC

MSVC-Game__Shipping__Win64 Download Logs
Build Details
Name Information
PR Commit f2de04a
Merge Commit bdfd4b9
Size 45.28 MB
Last Updated Nov 6, 25, 4:18:30 PM UTC
Expires At Nov 20, 25, 4:18:26 PM UTC

UE4SS
UE4SS previously requested changes Nov 6, 2025
@narknon narknon force-pushed the sparsedel branch 2 times, most recently from e9f8498 to 15f5179 Compare November 6, 2025 15:56
@narknon narknon merged commit 8f150bd into main Nov 6, 2025
13 checks passed
@narknon narknon deleted the sparsedel branch November 6, 2025 16:09
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2 participants