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This page contains two core classes from my proudest Minecraft mod, ***[MadParticle](https://modrinth.com/mod/mad-particle)*** : `NeoInstancedRenderManager` and `MultiThreadedEqualObjectLinkedOpenHashSetQueue`.
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MadParticle was originally designed as a decorative particle mod for Minecraft, allowing players to create visually rich in-game scenes through a large number of configurable parameters. Unlike particle systems in Unreal or Unity, Minecraft’s particles are relatively heavier, which function more like client-side actors/entities than VFX effects.
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*MadParticle* was originally designed as a decorative particle mod for Minecraft, allowing players to create visually rich in-game scenes through a large number of configurable parameters. Unlike particle systems in Unreal or Unity, Minecraft’s particles are relatively heavier, which function more like client-side actors/entities than VFX effects.
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### In-game demo
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:::info
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Additionally, there are several demonstration videos of *MadParticle* available:
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- Initial announcation video on [***Youtube***](https://www.youtube.com/watch?v=M-PhAlBLZAU)
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- 0.5 version update on [***Youtube***](https://www.youtube.com/watch?v=pzR447A-hjg)
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- 0.5 performance comparison on [***Bilibili***](https://www.bilibili.com/video/BV1k64y1w76j) (not translated yet)
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- 0.8 version update on [***Bilibili***](https://www.bilibili.com/video/BV1btqVYQEZf) (not translated yet)
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- Third anniversary/1.0 version update on [***Bilibili***](https://www.bilibili.com/video/BV1sbe6zsEMK) (not translated yet)
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And there is a list of my other projects on the [Home page](/).
> This image shows the in-game command editing interface of MadParticle, which renders an Arabic numeral “3” to celebrate the third anniversary of the mod.
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On the right side, you can see that a single command has more than 30 adjustable parameters.
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### Performance comparison
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Later, in response to player feedback, I began optimizing the vanilla particle system. The current version of MadParticle now achieves a 10–20x performance improvement over the vanilla Minecraft implementation.
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Later, in response to player and other developers' feedback, I began optimizing the vanilla particle system. The current version of MadParticle now achieves a 10–20x performance improvement over the vanilla Minecraft implementation.
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