Merge pull request #576 from Tuupertunut/fix/extra-end-of-phrase #91
Annotations
26 errors and 33 warnings
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Build for StandaloneWindows64
Git is not set-up correctly, required to be on PATH, and to be a git project.
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Build for StandaloneWindows64
Error output of 'git rev-parse --short --verify HEAD':
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Build for StandaloneWindows64
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/m4v.m4v
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Build for StandaloneWindows64
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mov.mov
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Build for StandaloneWindows64
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mpeg2.mpg
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Build for StandaloneWindows64
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mp4.mp4
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Build for StandaloneWindows64
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/webm-vp9.webm
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Build for StandaloneWindows64
Error: Unsupported video codec 'VP9' found in /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/webm-vp9.webm
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Build for StandaloneWindows64
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mp4-av1.mp4
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Build for StandaloneWindows64
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mp4-hvec.mp4
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Build for StandaloneOSX
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/m4v.m4v
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Build for StandaloneOSX
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mov.mov
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Build for StandaloneOSX
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mpeg2.mpg
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Build for StandaloneOSX
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mp4.mp4
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Build for StandaloneOSX
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/webm-vp9.webm
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Build for StandaloneOSX
Error: Unsupported video codec 'VP9' found in /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/webm-vp9.webm
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Build for StandaloneOSX
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mp4-av1.mp4
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Build for StandaloneOSX
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mp4-hvec.mp4
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Build for StandaloneLinux64
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/m4v.m4v
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Build for StandaloneLinux64
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mov.mov
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Build for StandaloneLinux64
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mpeg2.mpg
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Build for StandaloneLinux64
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mp4.mp4
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Build for StandaloneLinux64
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/webm-vp9.webm
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Build for StandaloneLinux64
Error: Unsupported video codec 'VP9' found in /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/webm-vp9.webm
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Build for StandaloneLinux64
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mp4-av1.mp4
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Build for StandaloneLinux64
Error while reading movie: /github/workspace/UltraStar Play/Assets/PlayModeTests/MediaFileFormatTests/MediaFileFormatTestSongs/mp4-hvec.mp4
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Build for StandaloneWindows64
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build for StandaloneWindows64
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 492): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneWindows64
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 488): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneWindows64
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 484): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneWindows64
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 480): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneWindows64
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 479): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneWindows64
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 478): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneWindows64
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 477): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneWindows64
Open <u><link="openspriteeditorwindow='Assets/Scenes/Credits/Images/flower-4091588.jpg'">Sprite Editor Window</link></u> to fix 'flower-4091588_0' not generated because the rect lies (partially) outside of texture.
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Build for StandaloneWindows64
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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Build for StandaloneWindows64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build for StandaloneOSX
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build for StandaloneOSX
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 492): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneOSX
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 488): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneOSX
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 484): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneOSX
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 480): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneOSX
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 479): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneOSX
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 478): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneOSX
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 477): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneOSX
Open <u><link="openspriteeditorwindow='Assets/Scenes/Credits/Images/flower-4091588.jpg'">Sprite Editor Window</link></u> to fix 'flower-4091588_0' not generated because the rect lies (partially) outside of texture.
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Build for StandaloneOSX
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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Build for StandaloneOSX
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
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Build for StandaloneLinux64
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build for StandaloneLinux64
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 492): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneLinux64
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 488): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneLinux64
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 484): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneLinux64
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 480): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneLinux64
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 479): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneLinux64
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 478): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneLinux64
Packages/playsharedui/Runtime/StyleSheets/UtilityStyles.uss (line 477): warning: Expected (<length-percentage>) but found 'auto'
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Build for StandaloneLinux64
Open <u><link="openspriteeditorwindow='Assets/Scenes/Credits/Images/flower-4091588.jpg'">Sprite Editor Window</link></u> to fix 'flower-4091588_0' not generated because the rect lies (partially) outside of texture.
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Build for StandaloneLinux64
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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Build for StandaloneLinux64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Artifacts
Produced during runtime
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StandaloneLinux64-build
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185 MB |
sha256:8b2ae352340507f76941a937a425c79a87545a759b4114401fcaf3f64b2323b5
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StandaloneOSX-build
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195 MB |
sha256:45542d349209a23ffb3c961149f7267073480dd80ec0eae84e23c2d18f163a55
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StandaloneWindows64-build
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191 MB |
sha256:5973d2c9337a2b3b184838af7f700937c0212814d9c05e342ffd5412624dbf4c
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