Releases: UnderminersTeam/UndertaleModTool
Releases · UnderminersTeam/UndertaleModTool
0.1.8
- Remove the need for referencing variables by ID in the assembler, this makes the scripts work on all versions of Undertale including Switch! (note: experimental, variable linking is not 100% understood, I might have broken something, if I did let me know)
- Bugfix: Underscores in menu items disappearing
- Bugfix: Decompiler syntax highlighter misdetects floating point numbers as member variable access
- Bugfix: Incorrect locale settings for decompiler numbers
0.1.7
- Make variables searchable
- Add export offset map option
0.1.6
- Fix a bug that caused the decompiler to stop after popenv instruction
- Fix a bug that caused Switch loading to fail
0.1.5
- Add support for saving GMS2 structures (== Nintendo Switch release)
- This has not yet been tested so it may break!
0.1.4
- Add support for reading GlobalInit (used in Undetale Switch)
- Add 'batch decompile' option
- Add support for reading/writing Extensions structure for games that require it
- Padding in 'General info' turned out to be a list of all rooms
0.0.3
- Thanks to @NarryG the Nintendo Switch release loads now!
- Fixed a stupid bug that caused the decompiler to not work at all
0.0.2
- Improve error handling
- Workaround for Nintendo Switch version using the GLOB chunk (see #2)
0.0.1 - First release! :D
First version is ready, yay!