Skip to content

Internal/6000.1/staging #8139

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 225 commits into from
Apr 7, 2025
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
225 commits
Select commit Hold shift + click to select a range
be83312
Add documentation for public SRP resources and graphics settings
RSlysz Dec 18, 2024
55db00c
Blitter doc : enhanced documentation of the entire class.
olivierprat Dec 18, 2024
0b40664
Improve path tracing docs
pmavridis Dec 19, 2024
7b99266
Graphics/shadersystem/update api usage
aleks01010101 Dec 19, 2024
086e41b
URP VFX Graph Deferred+ support
Dec 19, 2024
5fa0804
UUM-87651 : GPU Resident Drawer shadow caster cullingmask fix.
olivierprat Dec 19, 2024
675f404
Land new Graphics Test Framework
giorgospetkakis Dec 19, 2024
8c43663
[SRPF] Destroy Renderers when they created in the Build process witho…
kirill-titov-u Dec 20, 2024
5dcad64
Fixes from graphics docs feedback tickets Dec 2024
markg-unity Dec 20, 2024
7cfd2d4
docg-5408: raytracing doesn't support DOTS and ECS
ocarrere Dec 21, 2024
ac6459a
madkins-71 Dec 22, 2024
eecf935
Fix camera stack viewport issues.
eh-unity Dec 26, 2024
429ff48
[VFX] Fix Custom HLSL & Subgraph always dirty
PaulDemeulenaere Dec 26, 2024
ac7bf50
[UUM-84459] Add a condition to the Receiver Motion Rejection function…
seungchan-jeong Dec 27, 2024
245a26a
[Volume framework]Improving API docs.
alex-vazquez-unity3d Dec 27, 2024
e796343
UUM-90236: Make all assets written by APV writable
pema99 Dec 27, 2024
ba18aaa
Prevent scene spherical harmonics lighting from leaking into the mate…
ApoorvaJ Jan 3, 2025
1b2bb3a
[URP] Fixing an issue where shadowStrength isn't taken in to account …
ellioman Jan 7, 2025
7d16dd6
[VFX][Fix] Enable ForwardEmissive pass when using color attribute for…
ludovic-theobald Jan 7, 2025
591cbe1
[6000.1][UUM-87636] Fix sprite instancing with 2d shaders
kennytann Jan 7, 2025
3ff05b7
[Port] [Forward] Sample APV for reflection probe normalization when d…
svc-reach-platform-support Jan 7, 2025
7377a6b
Avoid writing zero byte probe occlusion file
pmavridis Jan 7, 2025
b36bbd1
[HDRP] Fix info gathering for helpbox checking FrameSettings set up
RSlysz Jan 7, 2025
1e42e03
[Unity 6.1][URP] Fixing a warning when undoing a creation of light (U…
ellioman Jan 7, 2025
f952da3
[Rendering Debbugger] Avoid reflection code and use directly the vol…
alex-vazquez-unity3d Jan 7, 2025
997550c
[VFX] Fixed custom hlsl wrapper function was duplicated when used wit…
julienamsellem Jan 7, 2025
01bf8dd
[6000.1][UUM-91055] Fix msaa for rendergraph 2d
kennytann Jan 8, 2025
4673748
update lens flare doc
alelievr Jan 8, 2025
c42aa27
[URP2D] Remove redundant Shadow2DUnshadowGeometry Blend [PLATGRAPH-4108]
Wilfrid-Unity Jan 8, 2025
dda5ba7
2d/bugfix/uum 90437
ChuanXin-Unity Jan 8, 2025
5e06f6c
Update UPM to 9.0.0
supita Jan 9, 2025
f119887
Evict lights with preserveCachedShadow if they are disabled while pen…
laylaarab Jan 9, 2025
b203f47
Docs feedback fixes January 2025
markg-unity Jan 9, 2025
364a6c3
Disable GPU Resident Drawer in asset importer editor instance
arnaudcarre Jan 9, 2025
57e58af
Fixed the issue where SoftShadowsHigh keyword is not initialized pr…
thomas-zeng Jan 9, 2025
b392087
Fix broken GI HDRP_Tests
ApoorvaJ Jan 9, 2025
90e2867
Fix HDRP sky rendering when Camera Relative Rendering is disabled
MinseokLee-Unity Jan 9, 2025
b6293bc
[SRP] Use platform defaults instead of hard-coded 32bits depth [PLATG…
Wilfrid-Unity Jan 9, 2025
3383562
[iOS][Tests] Migrate iOS graphics test pipelines to use arm64 VMs wit…
lusnys Jan 9, 2025
f4c1782
[Unity 6.1][URP] Fixing aliased shadows due to lack of UV precision (…
ellioman Jan 9, 2025
2edb2f9
[Unity 6.1][URP] Making Strip Unused Variants include every keyword U…
ellioman Jan 9, 2025
f4af2a9
[VFX][Fix] Allow zero-initializing strip data buffer with a compute d…
ludovic-theobald Jan 9, 2025
98fc3fe
DOCG-5432 Add note about converting read-only materials in HDRP
markg-unity Jan 10, 2025
afc4178
DOCG-5466 Add missing screen space reflection links in HDRP
markg-unity Jan 10, 2025
c64519f
[UUM-83271] made streaming scratch buffers having different size not …
katana7755 Jan 10, 2025
4d4ce48
Graphics/SRP/RPF - Fix Transient usage with URP RenderGraph
axoloto Jan 10, 2025
cf830a4
SpeedTree does not move when using WindZone
SuminCho1 Jan 10, 2025
f73f151
Docs feedback fixes January 2025 part 2
markg-unity Jan 10, 2025
389b474
DOCG-6300 Fix include in HDRP dynamic resolution shader sample
markg-unity Jan 10, 2025
4c5998a
Graphics/SRP/RPF - Render Graph - Setting ResourceHandle as readonly
axoloto Jan 11, 2025
5dca8c9
[Unity 6.1][URP] Make sure ScriptableStripper doesn't doesn't strip a…
ellioman Jan 11, 2025
2f3af6f
Add test scene for shadow mask blending
seungwon-oh Jan 13, 2025
5e5bdc1
UUM-91854 - Fix lightmap index changes when loading / unloading scene…
olivierprat Jan 13, 2025
b6b3816
[VFX][Fix] Avoid trying to access context's data when it doesn't have…
ludovic-theobald Jan 13, 2025
ef79b99
Render Graph Pass Merging Leads to Unnecessary Clear Load Actions
raquelpeces Jan 13, 2025
1afd9c7
[content automatically redacted] touching PlatformDependent folder
axoloto Jan 13, 2025
1ce94db
Meta pass tests fail on URP
belgaard Jan 14, 2025
1065617
[UUM-85110] Fix searcher getting stuck when parent Shader Graph windo…
dhsavell Jan 14, 2025
b448b66
[UUM-83996] Fix incorrect context menu being displayed in subwindows
dhsavell Jan 14, 2025
ee74b4b
[Port] [6000.1] Reverting the PR fixing UUM-83299
svc-reach-platform-support Jan 16, 2025
286989c
[Port] [6000.1] Convert HDRP Projects to Graphics Test Framework 9.0 …
svc-reach-platform-support Jan 20, 2025
fd5c577
[Port] [6000.1] DOCG-6321 Improve graphics settings documentation in …
svc-reach-platform-support Jan 20, 2025
8471fd4
[Port] [6000.1] [URP] Make error when trying to use URP api out of UR…
svc-reach-platform-support Jan 21, 2025
5c143df
[Port][6000.1] Fixed not deleting all tags when searching
arttu-peltonen Jan 21, 2025
76995ce
[Port] [6000.1] [URP] Fixing an issue with fading baked shadows when …
svc-reach-platform-support Jan 21, 2025
ae13179
[content automatically redacted] touching PlatformDependent folder
RSlysz Jan 22, 2025
c7ef5f6
[Port] [6000.1] Fixing leak in LineRendering
svc-reach-platform-support Jan 22, 2025
d977a96
[Port] [6000.1] Fix for distorted SplashScreen scene when using eye t…
svc-reach-platform-support Jan 24, 2025
9a3eb20
[Port][6000.1][UUM-90909] Fix artifacts when blending cascade shadows…
seungwon-oh Jan 24, 2025
b528128
[Port] [6000.1] UUM-91862 - Fixed incorrect depth texture format exce…
svc-reach-platform-support Jan 24, 2025
6ef3876
[Port] [6000.1] Graphics/SRP/RPF - Fix culling and compute corner cas…
svc-reach-platform-support Jan 24, 2025
a1760ed
[Port] [6000.1] deps: use [email protected] in ShaderGraph
svc-reach-platform-support Jan 27, 2025
e93e7d9
[Port] [6000.1] [HDRP] [Wizzard] Fix default state 'Fail' used while …
svc-reach-platform-support Jan 28, 2025
777e852
[Port] [6000.1] [SRPF] Updating RenderFunc hashcode calculation
svc-reach-platform-support Jan 28, 2025
ad98bb1
[Port] [6000.1] [SRPF] Multiple fixes for Help buttons
svc-reach-platform-support Jan 28, 2025
a77bff4
[Port] [6000.1] Docs feedback fixes January 2025 part 3
svc-reach-platform-support Jan 29, 2025
b59948e
[Port] [6000.1] [UUM-95617] Fix XR depth submission on RenderGraph
svc-reach-platform-support Jan 30, 2025
6d43938
[Port] [6000.1] [UUM-94425] fix: correct #if mismatch for PBRDeferred…
svc-reach-platform-support Jan 31, 2025
01b7326
[Port] [6000.1] Fix issue where padding was different between tabs in…
svc-reach-platform-support Jan 31, 2025
ae169fb
[Port] [6000.1] [2d] Fix SRP-Batcher compatibility for URP 2D Default…
svc-reach-platform-support Jan 31, 2025
69f4055
[Port] [6000.1] UUM-92512: Light Cookie Atlas is leaking
svc-reach-platform-support Jan 31, 2025
304a460
[Port] [6000.1] DOCG-6172 Document bicubic lightmap sampling
svc-reach-platform-support Jan 31, 2025
7a68366
[Port] [6000.1] Docs feedback fixes January 2025 part 4
Feb 4, 2025
d81ed80
[Port] [6000.1] [2d] Fix Unlit shader for Skinning.
svc-reach-platform-support Feb 4, 2025
41167d1
[Port] [6000.1] 2d/staging/tilemap/uum 92738
svc-reach-platform-support Feb 4, 2025
a064a75
[Port] [6000.1] [VFX][Fix] Ray-tracing shader compilation errors
svc-reach-platform-support Feb 5, 2025
d36b21a
[Port] [6000.1] Fix error spam in URP samples when correct SRP asset …
svc-reach-platform-support Feb 5, 2025
7f33cf8
[Port] [6000.1] Graphics/vfx/fix/learning fixes
svc-reach-platform-support Feb 5, 2025
c942b10
[Port] [6000.1] [SRPF] Updated camera component help url
svc-reach-platform-support Feb 5, 2025
36400c2
[Port] [6000.1] [SRPF] Switch to Dictionary instead of NativeHashMap …
svc-reach-platform-support Feb 5, 2025
40bf1e9
[Port] [6000.1] [UUM-92200] Force SafeNormalize when blending DBuffer…
svc-reach-platform-support Feb 5, 2025
19b0326
[Port] [6000.1] [ShaderGraph] Fix various LUP issues.
svc-reach-platform-support Feb 6, 2025
93195e9
[Port] [6000.1] [UUM-92486] stop propagation on debug window click
svc-reach-platform-support Feb 6, 2025
bf64fdb
[Port] [6000.1] [UUM-92418] Help link color
svc-reach-platform-support Feb 6, 2025
bf239fe
[Port] [6000.1] [UUM-92520][UUM-95346][UUM-95620] Various vfx toolbar…
svc-reach-platform-support Feb 6, 2025
489a1a4
[Port] [6000.1] [UUM-92615] Fix for supercollapse happening with left…
svc-reach-platform-support Feb 6, 2025
55cc374
[Port] [6000.1] [VFX] Template window can be empty because of an exce…
svc-reach-platform-support Feb 7, 2025
87d8e04
[Port] [6000.1] Fixed two parameters being the wrong type leading to …
svc-reach-platform-support Feb 7, 2025
f1094e6
[Port] [6000.1] [2d] Fix (Case UUM-71736) Texture is lost when reconn…
svc-reach-platform-support Feb 7, 2025
bc70ed8
[Port] [6000.1] Fix VRS warning about ResetShadingRate inside a rende…
svc-reach-platform-support Feb 8, 2025
f71c1c4
[Port] [6000.1] [UUM-84357] Fix issues when resizing Main Preview sub…
svc-reach-platform-support Feb 8, 2025
b882326
[Port] [6000.1] [UUM-74689] Fix for ShadowCaster2D does not update wh…
svc-reach-platform-support Feb 8, 2025
b37c064
[Port] [6000.1] SRP Batcher compatibility and Rendering Debugger "cul…
svc-reach-platform-support Feb 8, 2025
c5c55a9
[Port] [6000.1] [UUM-92662] Proper edgedraginfo when hovering or star…
svc-reach-platform-support Feb 8, 2025
4ad696b
[Port] [6000.1] [HDRP][Fix] Prevent sensor SDK related compilation er…
svc-reach-platform-support Feb 10, 2025
a275f42
[Port] [6000.1][UUM-93255] Fix back buffer clear when pixel perfect c…
svc-reach-platform-support Feb 10, 2025
558207a
[Port] [6000.1] [ShaderGraph] Address various quality issues
svc-reach-platform-support Feb 11, 2025
c5569b6
[Port] [6000.1][UUM-90792] Fix camera sorting layer not breaking batc…
svc-reach-platform-support Feb 11, 2025
8708f94
[Port] [6000.1] Fix underwater collider bounds check when collider is…
svc-reach-platform-support Feb 11, 2025
39b151e
Porting PLATGRAPH-4216 to 6000.1
bencloward Feb 11, 2025
db21f83
[Port] [6000.1] [VFX][Fix] Fix error when deleting specific blocks
svc-reach-platform-support Feb 11, 2025
74f3394
6000.1: Fix seams in water, when the instanced quad is selected.
vrethinachalam Feb 12, 2025
8e51cea
[Port] [6000.1] Fix TMP Essential Resources popup showing up on impor…
svc-reach-platform-support Feb 12, 2025
3c0a446
[Port] [6000.1] [UUM-95508] Scroll to new Blackboard properties and c…
svc-reach-platform-support Feb 13, 2025
cf14c6b
[Port] [6000.1] Fix Shader Graph subwindow scrolling issues
svc-reach-platform-support Feb 14, 2025
af05855
[Port] [6000.1] Fix RenderTexture.Create failure on certain Android V…
svc-reach-platform-support Feb 14, 2025
de2a199
[Port] [6000.1] [HDRP] Empty template starts with incorrect Physicall…
svc-reach-platform-support Feb 14, 2025
fc7208a
[Port][6000.1]UUM-67798: Disable dynamic batching of terrain billboar…
zeroyao Feb 15, 2025
d1ab361
[Port] [6000.1] [HDRP] Fix Nullref when using a Water Decal with Defo…
remi-chapelain Feb 15, 2025
fe0dc85
[Port] [6000.1] [HDRP] Fix water system debug mode for tesselation on…
remi-chapelain Feb 15, 2025
5198d9c
Fix bad Reflection Probes rendering of Volumetric Clouds in HDRP (bac…
urasmus Feb 15, 2025
5e3beec
[6.1] Bump SRP packages to 17.1.0
theopnv Feb 18, 2025
a2b89f0
[Port] [6000.1] [VFX] Prevent buffer overflow when parent system has …
gabrieldelacruz Feb 18, 2025
65e1e60
[Port] [6000.1] [VFX][Fix] Fix TriggerOnDie behavior with age reaping
svc-reach-platform-support Feb 19, 2025
82e51a7
[Port] [6000.1] [XRVOSB-64] Fix post process passes when HDR and XR r…
svc-reach-platform-support Feb 20, 2025
237a2dd
[Backport 6000.1] UUM-95334 NativePassData.GraphPasses() has GC Alloc…
RoseHirigoyen Feb 20, 2025
e3b6637
Updated the URP index page for version 17.1.
oleks-k Feb 20, 2025
e523496
[Port] [6000.1] Fix multiple Shader Graph bugs
svc-reach-platform-support Feb 21, 2025
b528e7d
[Port] [6000.1] Check if transparent objects receive shadows when set…
laylaarab Feb 21, 2025
fc48c0b
Port 6000.1 for UUM-97863
venkify Feb 21, 2025
b82991b
[Port] [6000.1] DOCG-6671 Add missing render graph Rendering Debugger…
svc-reach-platform-support Feb 21, 2025
d429a93
[Port] [6000.1] Graphics docs feedback fixes February 2025 pt2
svc-reach-platform-support Feb 21, 2025
d44b7a2
[Port] [6000.1] Fix Jump To Source functionality in Render Graph View…
svc-reach-platform-support Feb 21, 2025
014108f
[Port] [6000.1] HDRP_Tests: MacEditor jobs + General 'PR HDRP' fixes
svc-reach-platform-support Feb 24, 2025
8b4e235
[Port] [6000.1][UUM-95754] Add layer mask in renderer 2d data
svc-reach-platform-support Feb 25, 2025
6604b8f
[Backport 6000.1] DOCG-6679 - Adding What's New 17 to TOC
Sam-Unity Feb 25, 2025
a59a095
[Port] [6000.1] Moving Volume Tests components to SRP smoke tests.
svc-reach-platform-support Feb 27, 2025
1bf6349
[Backport][UUM-82524][6000.1] Fix global light textures not set corre…
kennytann Feb 27, 2025
1dff3d2
[Port] [6000.1] Fix editor debug views not rendering when GPUResident…
svc-reach-platform-support Feb 27, 2025
ce26691
[Port] [6000.1] [VFX] Fix Capitalization
svc-reach-platform-support Feb 27, 2025
3c88ac4
6000.1: Fixed the generation of new artifact ID of ShaderGraph on eve…
Saiprasad945 Feb 27, 2025
2142001
[Port] [6000.1] [URP] Fix missing namespace and upgrade from old GUID…
svc-reach-platform-support Feb 27, 2025
f480428
[Port] [6000.1] DOCG-4872 Review Full Screen Renderer Feature code te…
svc-reach-platform-support Feb 27, 2025
b45993b
[Port] [6000.1] [VFX] Fix Shader Warnings
svc-reach-platform-support Mar 1, 2025
7ee8d21
[Port] [6000.1] [VFX] Fix missing invalidation in case of SetTexture
svc-reach-platform-support Mar 1, 2025
2a3aa9d
Port Graphics Test Framework 9 changes + URP Conversion to U6.1
giorgospetkakis Mar 1, 2025
41a3f02
[Port] [6000.1] Fix for UUM 83095
svc-reach-platform-support Mar 4, 2025
73cfa71
[UUM-96386] Fix for 6000.1.X: Terrain Detail objects are not rendered…
Mar 4, 2025
1f35e35
[Port] [6000.1] [VFX/SG] Fix Unexpected Visible Dead Particles
svc-reach-platform-support Mar 4, 2025
c8cfbf5
[Port] [6000.1] [UUM-97588] Fix Fullscreen Render Pass on visionOS
svc-reach-platform-support Mar 4, 2025
c2f19ee
[Port] [6000.1] Prevent NullReferenceException happening once in a co…
svc-reach-platform-support Mar 4, 2025
67ff694
[Port] [6000.1] [VFX][Fix] Check model isn't null before updating hov…
svc-reach-platform-support Mar 4, 2025
d0b1091
[Port] [6000.1] DOCG-5799 Clarify Sample Graphics Buffer and custom t…
svc-reach-platform-support Mar 4, 2025
acb8b1f
[Port] [6000.1] [VFX] Context title label was slightly offset when be…
svc-reach-platform-support Mar 4, 2025
7718578
[Port] [6000.1] [VFX] Fixed cut labels when editor font is set to "Sy…
svc-reach-platform-support Mar 4, 2025
a2ad294
[Port] [6000.1] [VFX] Fixed invalid cast exception happens when click…
svc-reach-platform-support Mar 4, 2025
97455e0
[Port] [6000.1] [VFX] Undoing slider value change not updating float…
svc-reach-platform-support Mar 4, 2025
9719742
[Port] [6000.1] Fix depth testing with grid in animation preview window
arttu-peltonen Mar 4, 2025
297b003
[Port] [6000.1] [2d] Fix Case UUM-90726
svc-reach-platform-support Mar 5, 2025
6ad83b8
[Port] [6000.1] Change the size of the IndirectBuffer used by Volumet…
svc-reach-platform-support Mar 5, 2025
a6afb68
DOCG-6640 VFX Graph updates for Unity 6.1
fatimah-f Mar 7, 2025
1012817
[Port] [6000.1] [URP] DecalProjector: Fixed material-properties updat…
svc-reach-platform-support Mar 7, 2025
02d5b6d
[Port] [6000.1] [SRP] Release SRP Core predefined objects
svc-reach-platform-support Mar 7, 2025
a2fda65
[Port] [6000.1] [HDRP] Fix Lit's depthOffset + no-heightmap combination
svc-reach-platform-support Mar 7, 2025
210d016
[Port] [6000.1] [UUM-85456] Fix missing fog parameters in sprite subt…
svc-reach-platform-support Mar 8, 2025
9848737
[Port] [6000.1] [VFX] Prevent NaN Gizmo
svc-reach-platform-support Mar 8, 2025
7923d3d
[Port] [6000.1] [VFX] Fix Invalid Graph Compilation
svc-reach-platform-support Mar 8, 2025
992d43c
[6000.1] Use Base Test Fixture + Add RenderGraph Context Checks
giorgospetkakis Mar 8, 2025
e747409
[Backport] [6000.1] Add new 2d gfx tests
kennytann Mar 10, 2025
3d6b596
[Port] [6000.1] [SpeedTree][URP] Fix compressed & downsampled normal …
volkan-unity Mar 10, 2025
a23eb39
[Port] [6000.1] Fix water memleak on domain reload.
svc-reach-platform-support Mar 11, 2025
2bd443e
[Port] [6000.1] [SRPF] Solely rely on ScriptableRendererData in Shade…
svc-reach-platform-support Mar 11, 2025
6630fc3
[Port] [6000.1] Added Heatmap option to color modes
svc-reach-platform-support Mar 11, 2025
8e5d613
[Port] [6000.1] Graphics docs accessibility fixes 25 February part 8 …
svc-reach-platform-support Mar 11, 2025
634741d
[Port] [6000.1][UUM-99455] Fix post processing resolve for Renderer2D
svc-reach-platform-support Mar 12, 2025
c7ae0bc
[Port] [6000.1] [HDRP] Adding Scale Mode in Local Volumetric Fog comp…
svc-reach-platform-support Mar 12, 2025
f7793c3
[content automatically redacted] touching PlatformDependent folder
Mar 12, 2025
cf75fe5
[Port] [6000.1] [HDRP] Fix lens flare issue with viewport rect and ha…
svc-reach-platform-support Mar 13, 2025
3f5d8e9
[Port] [6000.1] [Accessibility Sprint 2025] HDRP Probe Adjustment Vol…
svc-reach-platform-support Mar 14, 2025
f10ea04
[6000.1] - Remove the com.unity.testtools.codecoverage from manifest …
Mar 14, 2025
6a15d5f
[Port] [6000.1] [2D] Fix Unexpected ZTest Removal
svc-reach-platform-support Mar 14, 2025
ba52ba8
[Port] [6000.1] Correctly handle ForceLOD with GPUResidentDrawer
svc-reach-platform-support Mar 14, 2025
140ea6f
[Port] [6000.1] [UUM-11350] Fix runtime light2d not created with targ…
svc-reach-platform-support Mar 14, 2025
95df540
[Port] [6000.1] Switch to OnDidApplyAnimationProperties instead of Up…
svc-reach-platform-support Mar 14, 2025
46bdaf1
[Port] [6000.1] DOCG-4872 (part 2): Improve comments in Renderer Feat…
svc-reach-platform-support Mar 17, 2025
f39c141
[Port] [6000.1] Graphics docs accessibility fixes 25 February part 11…
markg-unity Mar 17, 2025
a04f564
[Port] [6000.1] Fix GraphView undo/redo selection
svc-reach-platform-support Mar 18, 2025
48f1f6f
[Port] [6000.1] [HDRP][VFX] Fix current direction output in Sample Wa…
svc-reach-platform-support Mar 18, 2025
cdd336c
[Port] [6000.1] [VFX] Add support for Shader Graph BakedGI node in VF…
svc-reach-platform-support Mar 18, 2025
5248471
[Port] [6000.1] [VFX] Remove errors from Texture3D and TextureCube sl…
svc-reach-platform-support Mar 18, 2025
93bb21a
[Port] [6000.1] [VFX] IndirectDraw with Strip
svc-reach-platform-support Mar 18, 2025
d75bfcb
[Port] [6000.1] Fix UUM-92338: rcp on small float16 values was causin…
svc-reach-platform-support Mar 18, 2025
84eb9fd
[Port] [6000.1] Fix APV data contained in asset bundle not loading pr…
pema99 Mar 18, 2025
592d819
[Port] [6000.1] [HDRP] Fix water samples input issues
svc-reach-platform-support Mar 18, 2025
ab3118a
[Port] [6000.1] [UITK] Modify two-pane-split-view dragline style in UITK
svc-reach-platform-support Mar 19, 2025
dae3dbb
[Port] [6000.1] Fixed multiple BakingSet processes
svc-reach-platform-support Mar 20, 2025
b4eff3c
[6.1][SRP] Consolidate RenderGraph and GpuResidentDrawer testing
theopnv Mar 20, 2025
00cb7a3
[Port] [6000.1] Rendering Debugger - Creating a Rendering Layer widge…
kirill-titov-u Mar 20, 2025
14bdd33
[Port] [6000.1] [VFX][Doc] Removed VFXFIXED_RAND from documentation b…
svc-reach-platform-support Mar 20, 2025
8057e39
[Port] [6000.1] [URP] Fix shadow jittering issue with TAA in deferred…
svc-reach-platform-support Mar 21, 2025
0700ab7
[Port] [6000.1] [VFX] Improve expand collapse icon quality
svc-reach-platform-support Mar 21, 2025
951f333
[Port] [6000.1] [HDRP] Fix documentation for box light support in RT
svc-reach-platform-support Mar 21, 2025
ac7ca5f
[Port] [6000.1] [VFX] Fixed an issue when converting to subgraph a se…
svc-reach-platform-support Mar 21, 2025
f28c371
[Port] [6000.1] Move property drawer file from HDRP testing package t…
svc-reach-platform-support Mar 21, 2025
75cf1fa
[Port] [6000.1] [HDRP] Fix artifacts of Volumetric Clouds
svc-reach-platform-support Mar 25, 2025
06e3c35
[Port] [6000.1] Fixed issue where inverse matrices were not set in XR.
svc-reach-platform-support Mar 25, 2025
c5dd4d0
[Port] [6000.1] [URP] UUM-95641 - MeshCompression can be impacted by …
svc-reach-platform-support Mar 26, 2025
099e559
[Port] [6000.1] [ShaderGraph] Remove some redundant checks when itera…
svc-reach-platform-support Mar 26, 2025
f5a2e29
[Port] [6000.1] Fixed a "[APV] Can no longer switch baking set mode"
svc-reach-platform-support Mar 27, 2025
def95da
[Port] [6000.1] Accessibility fixes in VFX Graph manual
svc-reach-platform-support Mar 27, 2025
48073e1
[Port] [6000.1] Fix out of sync number label in Render Pipeline Conve…
svc-reach-platform-support Mar 28, 2025
59f35f9
backport https://github.cds.internal.unity3d.com/unity/unity/pull/64767
Paulm-Unity Mar 28, 2025
5ec0998
[Port] [6000.1] [SRP][XR][OpenGLES] Copy correct value of MSAA sample…
svc-reach-platform-support Mar 28, 2025
3a8239d
[Port] [6000.1] Accessibility fixes in HDRP manual
svc-reach-platform-support Mar 28, 2025
a13099b
[Port] [6000.1] DOCG-6846 Fix and update main manual links to URP
markg-unity Mar 28, 2025
b2b9c1c
[Port] [6000.1] DOCG-6795: Editor changes in 6.1: update package docs
markg-unity Mar 28, 2025
cd0cd54
[2d] Fix (Case UUM-99031) Inconsistent rendering of Sprite Shapes occ…
venkify Mar 29, 2025
3c2034d
[Port] [6000.1] [VFX Graph] ArcCone Direction computation is wrong in…
svc-reach-platform-support Apr 1, 2025
399ab58
[Port] [6000.1] [APV] Fix NullReferenceException when baking multiple…
svc-reach-platform-support Apr 1, 2025
d66cf65
[Port] [6000.1] Fix shadows for additional lights in URP
svc-reach-platform-support Apr 2, 2025
0cddc9e
[Port] [6000.1] [APV] Fix warning when baking APV with zero occlusion…
svc-reach-platform-support Apr 3, 2025
55d39ac
[Port] [6000.1] [SRPF] Unified VFXHelpUrl attribute
svc-reach-platform-support Apr 4, 2025
de82ef9
[Port] [6000.1] Fix editor console error - Missing APV data asset
svc-reach-platform-support Apr 4, 2025
e26259f
[Port] [6000.1] [ShaderGraph]properties bugfixes
svc-reach-platform-support Apr 4, 2025
230c78c
[Port] [6000.1] DOCG-6799 DOCG- 6812 Sky occlusion docs updates
svc-reach-platform-support Apr 4, 2025
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
The table of contents is too big for display.
Diff view
Diff view
  •  
  •  
  •  
77 changes: 77 additions & 0 deletions Packages/com.unity.render-pipelines.core/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,83 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
Version Updated
The version number for this package has increased due to a version update of a related graphics package.

## [17.0.3] - 2025-02-13

This version is compatible with Unity 6000.2.0a1.

### Added
- Added Variable Rate Shading API support for (Raster)CommandBuffer(s), RenderGraph and RTHandles.
Various VRS utilities.
- helper functions to Render Graph.

### Changed
- Improved Depth usage performance for some platforms.
- Improved the Native Render Pass CPU performance by implementing a Render Pass pooling system (URP RG).
- Reworked the additional properties.
- Improved Render Graph warning message in URP when missing RecordRenderGraph implementation.
- Displayed subpass and attachment index on Render Graph Viewer.
- Added a new icon and tooltip if there are multiple usage details for a resource block on Render Graph Viewer.
- Fixed Render Graph Viewer being called before Render Graph execution and its resource deallocation.
- Added What's New in Unity 6 to SRP Core Package.

### Fixed
- Fixed render graph incorrectly handling rendering to array slices and mipmaps other than 0 in some cases.
- Fixed an issue where Lens Flare was not rendering properly in OpenGLES3.
- Fixed missing STP shaders & visual artifacts when targeting GLCore renderer.
- Render Graph Viewer - Improved UI lock when searching on side panels.
- Render Graph Viewer - Padding corrected on burger menu on the side panels.
- Fixed the crash happening when APV tried to stream in block data.
- Fixed VRS initialization errors. Now init may fail explicitly and must be checked by the user code.
- Fixed Rendering Debugger - Silent crash when selecting a Volume component with public RTHandles.
- Fixed Transient Resources support in Native RenderPass Render Graph (used in URP).
- Fixed an issue where the Adaptive Probe Volume (APV) streaming buffer could leak into the current pool when chunk sizes were mismatched, leading to memory contamination and potential crashes.
- Fixed an issue in the Render Graph Viewer where text overlapped after performing a search in the Pass List.
- Fixed an issue in pass culling where resources were not deallocated if the last pass using them was culled.
- Fixed `RenderGraphObjectPool` and `GetTempMaterialPropertyBlock()` usage in URP RenderGraph.
- Fixed an issue in URP Render Graph where, in an async compute edge case, it was waiting for a resource that was not written by any pass.
- Added messaging to the Rendering Debugger UI to make it clearer that GPU Resident Drawer settings do not work if GPU Resident Drawer is not enabled.
- GPU Resident Drawer: Changed BatchRendererGroup variants was not reinitializing the system.
- Improved the compiler logic that detects if the current render target is being used outside the current native render pass (e.g., when the pass is broken up by an unsafe pass), and determines the store action for this case. The fix now ensures that the `StoreAndResolve` action is used when the resource is read by an Unsafe Pass.
- Rendering Debugger - Keep the correct selected panel when entering and exiting from playmode.
- Removed "depth only surface" warning message appearing when using Game View Gizmos in URP RG.
- Render Graph Viewer: Fixed missing min height when resizing side panel vertical splitter.
- Render Graph Viewer: Fixed possible NullReferenceException when opening the project.
- Render Graph Viewer: Fixed side panel splitter state after returning from empty pass/resource filter.
- Render Graph Viewer: Fixed long resource name clipping issues in side panel.
- Render Graph Viewer: Fixed tooltip size bug and restructure tooltip messages.
- Fixed memory usage regression causing up to 150MB higher memory usage in URP player builds.
- Added missing user-facing text when inspecting volume profile when render pipeline has not been properly initialized yet.
- Game view background turn yellow after enable render graph.
- Fixed light.useViewFrustumForShadowCasterCull previously being ignored for shadow cascades. light.useViewFrustumForShadowCasterCull now works as expected.
- Fixed an exception thrown when Render Graph pass was missing its renderFunc but tried to compute its hash value.
- Fixed Render Graph Compiler logic bug where UnsafePass using MSAA texture could result in missing resolve surface errors.
- Fixed incorrect default source texture name for Render Graph blit util function.
- Fixed NullReferenceException when jumping to pass code from Render Graph Viewer.
- Fixed _FOVEATED_RENDERING_NON_UNIFORM_RASTER shader compilation errors.
- Fixed a null reference exception on the Graphics Settings stripper.
- Avoid that the same volume can be registered more than 1 time in the VolumeManager.
- Fixed crash caused by indirect argument buffer being one item too small.
- [GLES3] Fixed an issue where Blitter.GetBlitMaterial(TextureDimension.Tex2DArray) returns null.
- Fixed alignment of the columns on DebugUI.Foldouts.
- Fixed BlitTexture(RenderTargetIdentifier) to be affected by PostProcessing.
- Fixed errors that could happen when interacting with the Default Volume Profile context menu in Project Settings > Graphics.
- Fixed a numerical error of ComputeEdgeFactor(V1, V2) when two vectors are colinear.
- Fixed potential data corruption due to incorrect native render pass store action in NRP compiler.
- Added stencil flag to read-only depth logic in NRP compiler to avoid unintentional usage of depth read and stencil write states on some APIs.
- Added more error checking to `RenderGraph.ImportTexture` to prevent importing RenderTextures that have both color and depth.
An exception will now be thrown in this case.
- Fixed an issue when using multiple AddBlitPass would binds the _BlitTexture wrongly.
- Modified TextureDesc so it can now use GraphicsFormat to set the depthStencil format (TextureDesc.format). The TextureDesc.depthBufferBits and TextureDesc.colorFormat fields are now properties that call GraphicsFormatUtilities functions for backwards compatibility. The descriptor now unambiguously describes a single resource, either color or depth. Therefore, TextureHandle clearly represents a single resource.
- Modified RTHandle allocators so they can now use GraphicsFormat to set the depthStencil format (TextureDesc.format). The allocators take a single format for either color or depth stencil to avoid incorrectly creating depth instead of color or vice versa.
- Fixed a crash on DX12 due to invalid subpass flags passed by native render pass compiler.
- Fixed an issue where Lens Flare was not rendering properly in OpenGLES3.
- Fixed render graph incorrectly handling rendering to array slices and mipmaps other than 0 in some cases.
- Render Graph Viewer - Improved UI lock when searching on side panels.
- Render Graph Viewer - Padding corrected on burger menu on the side panels.
- Fixed missing STP shaders & visual artifacts when targeting GLCore renderer
- Rendering Debugger - Silent crash when selecting a Volume component with public RTHandles.
- Fixed a crash on leaking streaming scratch buffer differently sized into the current pool.

## [17.0.2] - 2024-04-02

This version is compatible with Unity 6000.0.0b15.
Expand Down
Loading