Releases: Unity-Technologies/com.autodesk.fbx
Sprint 36 Stabilization
Expose bindings to set FbxNode's transformation inherit type.
Sprint 35 Add Camera Export
Add binding for FbxCamera's FieldOfView property
Release 1.0.0b1
Enforce FbxSdk DLL only works with Unity 2017.1+
Sprint 25 Make Austin Unite Release
Added FbxObject::GetScene
Sprint 21 Review Using Unity in a Window
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Added documentation of vector classes.
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Added test to check that the FbxSdk DLL cannot be used without the Unity Editor (This is a legal requirement).
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Improve build process so it is more robust.
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upgraded cmake requirement to v3.8
Sprint 20 Auto Updating Instanced Prefab
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Set the Doxygen homepage to be README.txt instead of README.md
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Rename namespace to Unity.FbxSdk
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Rename FbxSharp.dll and fbxsdk_csharp libaries to UnityFbxSdk.dll and UnityFbxSdkNative respectively
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Change documentation title to "Unity FBXSDK C# API Reference"
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Package zip file containing Doxygen documentation
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Update license in README to Autodesk license
Sprint 19 Prepare FbxSharp Release Candidate
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Updated LICENCSE.txt to include Autodesk license
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Use .bundle on Mac instead of .so for shared libraries
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Ship bindings as binaries without source
KNOWN ISSUES
- Doxygen no longer finds the readme, gives a warning
Sprint 18 FbxIOFileHeaderInfo
Note: skipping version 0.0.6a so that FbxSdk package version matches FbxExporter package version
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Add bindings for FbxIOFileHeaderInfo.
- Exposed mCreator and mFileVersion as read-only attributes.
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Made it easier for performance tests to pass.
Sprint 17 Doxygen Documentation
- Added Doxygen documentation generation for C# bindings.
Sprint15 reliable roundtrip for static meshes 2
- Automate the update of version numbers displayed in documents and packages
- Assets/README & LICENSE viewable in Unity Viewer