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Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@ public class CinemachineDecollider : CinemachineExtension
/// </summary>
[Tooltip("Camera will try to maintain this distance from any obstacle or terrain. Increase it "
+ "if necessary to keep the camera from clipping the near edge of obsacles.")]
[Delayed]
public float CameraRadius = 0.4f;

/// <summary>Settings for pushing the camera out of intersecting objects</summary>
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Expand Up @@ -39,6 +39,7 @@ public class CinemachineDeoccluder : CinemachineExtension, IShotQualityEvaluator

/// <summary>Obstacles closer to the target than this will be ignored</summary>
[Tooltip("Obstacles closer to the target than this will be ignored")]
[Delayed]
public float MinimumDistanceFromTarget = 0.3f;

/// <summary>Settings for deoccluding the camera when obstacles are present</summary>
Expand Down Expand Up @@ -174,6 +175,7 @@ public struct QualityEvaluation

/// <summary>Shots with targets closer to the camera than this will not get a quality boost</summary>
[Tooltip("Shots with targets closer to the camera than this will not get a quality boost")]
[Delayed]
public float NearLimit;

/// <summary>Shots with targets farther from the camera than this will not get a quality boost</summary>
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Expand Up @@ -47,6 +47,7 @@ public class CinemachineRecomposer : CinemachineExtension
/// </summary>
[Tooltip("Scale the zoom by this amount (normal = 1)")]
[FormerlySerializedAs("m_ZoomScale")]
[Delayed]
public float ZoomScale;

/// <summary>
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Expand Up @@ -47,6 +47,7 @@ public struct DistanceEvaluationSettings

/// <summary>Shots with targets closer to the camera than this will not get a quality boost</summary>
[Tooltip("Shots with targets closer to the camera than this will not get a quality boost")]
[Delayed]
public float NearLimit;

/// <summary>Shots with targets farther from the camera than this will not get a quality boost</summary>
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Expand Up @@ -31,6 +31,7 @@ public class CinemachineThirdPersonAim : CinemachineExtension

/// <summary>How far to project the object detection ray.</summary>
[Tooltip("How far to project the object detection ray")]
[Delayed]
public float AimDistance;

/// <summary>If set, camera noise will be adjusted to stabilize target on screen.</summary>
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