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Assets/Scripts/Gameplay/GameState/ClientMainMenuState.cs

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -71,7 +71,7 @@ protected override void Configure(IContainerBuilder builder)
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builder.RegisterComponent(m_IPUIMediator);
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}
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74-
private async void TrySignIn()
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async void TrySignIn()
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{
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try
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{
@@ -88,21 +88,21 @@ private async void TrySignIn()
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}
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}
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91-
private void OnAuthSignIn()
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void OnAuthSignIn()
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{
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m_SessionButton.interactable = true;
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m_UGSSetupTooltipDetector.enabled = false;
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m_SignInSpinner.SetActive(false);
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Debug.Log($"Signed in. Unity Player ID {AuthenticationService.Instance.PlayerId}");
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m_LocalUser.ID = AuthenticationService.Instance.PlayerId;
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m_LocalUser.ID = AuthenticationService.Instance.PlayerId;
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// The local SessionUser object will be hooked into UI before the LocalSession is populated during session join, so the LocalSession must know about it already when that happens.
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m_LocalSession.AddUser(m_LocalUser);
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}
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private void OnSignInFailed()
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void OnSignInFailed()
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{
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if (m_SessionButton)
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{

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