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chore: remove obsolete comments
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Assets/Scripts/ConnectionManagement/ConnectionMethod.cs

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@@ -115,7 +115,6 @@ public override async Task SetupHostConnectionAsync()
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}
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}
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// Note: MultiplayerSDK refactoring
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/// <summary>
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/// UTP's Relay connection setup using the Session integration
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/// </summary>
@@ -148,7 +147,6 @@ public override void SetupClientConnectionAsync()
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return (false, false);
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}
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// TODO SESSIONS:
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// When using Session with Relay, if a user is disconnected from the Relay server, the server will notify the
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// Session service and mark the user as disconnected, but will not remove them from the Session. They then have
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// some time to attempt to reconnect (defined by the "Disconnect removal time" parameter on the dashboard),
@@ -160,7 +158,6 @@ public override void SetupClientConnectionAsync()
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return (success, true); // return a success if reconnecting to session returns a session
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}
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// Note: MultiplayerSDK refactoring
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public override async Task SetupHostConnectionAsync()
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{
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Debug.Log("Setting up Unity Relay host");

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