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Mark or Close Stale Issues
Mark or Close Stale Issues #246: Scheduled
Allow nested NetworkObjects in prefabs
Update conversation labels of the issue #986: Issue comment #3072 (comment) created by EmandM
10s
Change sceneLoaded.name comparison against m_SceneToLoad
Update conversation labels of the issue #985: Issue comment #3656 (comment) created by EmandM
1s
Unity.Netcode.SceneEventData.DeserializeScenePlacedObjects Error
Update conversation labels of the issue #984: Issue comment #3795 (comment) created by EmandM
8s