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Disabled test for iOS
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com.unity.netcode.gameobjects/Tests/Runtime/NetworkObject/NetworkObjectSynchronizationTests.cs

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namespace Unity.Netcode.RuntimeTests
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{
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[UnityPlatform(exclude = new[] { RuntimePlatform.IPhonePlayer })] // Ignored test tracked in MTT-14172
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[TestFixture(VariableLengthSafety.DisableNetVarSafety, HostOrServer.DAHost)]
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[TestFixture(VariableLengthSafety.DisableNetVarSafety, HostOrServer.Host)]
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[TestFixture(VariableLengthSafety.EnabledNetVarSafety, HostOrServer.Host)]

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