@@ -192,8 +192,9 @@ public IEnumerator SendMaximumPayloadSize(
192192 [ UnityTest ]
193193 public IEnumerator VeryLargeDisconnectTimeout ( )
194194 {
195- // We want something that's over the old limit of ~44KB for reliable payloads.
196- var payloadSize = 64 * 1024 ;
195+ // The calculation will never be lower than the UnityTransport.InitialMaxPayloadSize
196+ // We want to send a message larger than that size to ensure the maximum is high enough
197+ var payloadSize = UnityTransport . InitialMaxPayloadSize * 2 ;
197198
198199 var disconnectTimeout = int . MaxValue ;
199200
@@ -207,21 +208,33 @@ public IEnumerator VeryLargeDisconnectTimeout()
207208
208209 yield return WaitForNetworkEvent ( NetworkEvent . Connect , m_Client1Events ) ;
209210
210- var payload = new ArraySegment < byte > ( Encoding . ASCII . GetBytes ( "Some message" ) ) ;
211+ var payloadData = new byte [ payloadSize ] ;
212+ for ( int i = 0 ; i < payloadData . Length ; i ++ )
213+ {
214+ payloadData [ i ] = ( byte ) i ;
215+ }
216+
217+ var payload = new ArraySegment < byte > ( payloadData ) ;
211218 m_Client1 . Send ( m_Client1 . ServerClientId , payload , NetworkDelivery . Reliable ) ;
212219
213220 yield return WaitForNetworkEvent ( NetworkEvent . Data , m_ServerEvents , MaxNetworkEventWaitTime * 4 ) ;
214221
215- Assert . That ( m_ServerEvents [ 1 ] . Data , Is . EquivalentTo ( Encoding . ASCII . GetBytes ( "Some message" ) ) ) ;
222+ Assert . AreEqual ( payloadSize , m_ServerEvents [ 1 ] . Data . Count ) ;
216223
217- yield return null ;
224+ var receivedArray = m_ServerEvents [ 1 ] . Data . Array ;
225+ var receivedArrayOffset = m_ServerEvents [ 1 ] . Data . Offset ;
226+ for ( int i = 0 ; i < payloadSize ; i ++ )
227+ {
228+ Assert . AreEqual ( payloadData [ i ] , receivedArray [ receivedArrayOffset + i ] ) ;
229+ }
218230 }
219231
220232 [ UnityTest ]
221233 public IEnumerator ZeroDisconnectTimeoutSetToZero ( )
222234 {
223- // We want something that's over the old limit of ~44KB for reliable payloads.
224- var payloadSize = 64 * 1024 ;
235+ // The calculation will never be lower than the UnityTransport.InitialMaxPayloadSize
236+ // We want to send a message larger than that size to ensure the maximum is high enough
237+ var payloadSize = UnityTransport . InitialMaxPayloadSize * 2 ;
225238
226239 var disconnectTimeout = 0 ;
227240
@@ -235,14 +248,25 @@ public IEnumerator ZeroDisconnectTimeoutSetToZero()
235248
236249 yield return WaitForNetworkEvent ( NetworkEvent . Connect , m_Client1Events ) ;
237250
238- var payload = new ArraySegment < byte > ( Encoding . ASCII . GetBytes ( "Some message" ) ) ;
251+ var payloadData = new byte [ payloadSize ] ;
252+ for ( int i = 0 ; i < payloadData . Length ; i ++ )
253+ {
254+ payloadData [ i ] = ( byte ) i ;
255+ }
256+
257+ var payload = new ArraySegment < byte > ( payloadData ) ;
239258 m_Client1 . Send ( m_Client1 . ServerClientId , payload , NetworkDelivery . Reliable ) ;
240259
241260 yield return WaitForNetworkEvent ( NetworkEvent . Data , m_ServerEvents , MaxNetworkEventWaitTime * 4 ) ;
242261
243- Assert . That ( m_ServerEvents [ 1 ] . Data , Is . EquivalentTo ( Encoding . ASCII . GetBytes ( "Some message" ) ) ) ;
262+ Assert . AreEqual ( payloadSize , m_ServerEvents [ 1 ] . Data . Count ) ;
244263
245- yield return null ;
264+ var receivedArray = m_ServerEvents [ 1 ] . Data . Array ;
265+ var receivedArrayOffset = m_ServerEvents [ 1 ] . Data . Offset ;
266+ for ( int i = 0 ; i < payloadSize ; i ++ )
267+ {
268+ Assert . AreEqual ( payloadData [ i ] , receivedArray [ receivedArrayOffset + i ] ) ;
269+ }
246270 }
247271
248272 // Check making multiple sends to a client in a single frame.
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