feat: add CLI-dependent skills - #28
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Adds CLI-dependent skills.
Where the first set is mostly guidance, these skills read and change the project itself: they inspect the scene and assets, apply settings, and verify the result rather than describing what to do. Nine of them do that by running C# in a live Unity Editor, so they ship together with
unity-cli, which is the skill that owns getting a working CLI and a reachable Editor.Getting started and tooling
/new-unity-project/unity-cli/unity-package-managementAudio
/audio-setup-mixers/optimize-audio/setup-vivox-voice-chatGraphics and Web
/urp-postprocessing/optimize-webScene and gameplay
/initialize-ai-navigation/physics-3d-collision/sprite-editor