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Creating the Screen class.
StackZ edited this page May 27, 2020
·
1 revision
1.) Put the following things in the Makefile:
- -std=gnu++17 inside the CXXFLAGS.
- -D_GNU_SOURCE=1 inside the CFLAGS.
2.) Create a file called <ScreenName>.cpp
and <ScreenName>.hpp
. (<ScreenName>
is the Name of your screen.)
3.) Put this inside the Header of <ScreenName>.hpp
:
#include "screenCommon.hpp" // Or "common.hpp" in case you have screenCommon included there.
class <ScreenName> : public Screen {
public:
void Draw(void) const override;
void Logic(u32 hDown, u32 hHeld, touchPosition touch) override;
<ScreenName>(); // Only needed if you need a constructor.
private:
// All your private functions & variables for this class here. They get destroyed when it goes out of scope.
};
4.) Put this inside the <ScreenName>.cpp
file:
#include "<ScreenName>.hpp"
<ScreenName>::<ScreenName>() {
// Only needed if you need a constructor.
}
void <ScreenName>::Draw(void) const {
// All your drawing stuff here.
}
void <ScreenName>::Logic(u32 hDown, u32 hHeld, touchPosition touch) {
// Your Logic stuff here.
}
5.) And that's all! For using the screens please look at the [gui.hpp] - screen functions
page.
Information! The Constructor will ALWAYS be called when calling std::make_unique<ScreenName>()
.