- FM Radio simulation
- Not practical at all, 192KB/s (1.536 Mb/s) packets to each client
- for a typical audio stream you would use Opus and reduce it 16 fold
- Just having fun with Lustre, Mist and Gleam's interop :3
just server-dev
just client-dev- server
- FM math: correct mixing
- client
- FM math: filtering via FFT