Fix memory leak from include macro in KeyValues::LoadFromBuffer() #1278
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Description
When looking through the code of
KeyValues
class to understand its format and statements, I noticed a potential memory leak when using the#include
macro.From the looks of things, every time an
#include
macro or a#base
macro is used, it adds all keys from each included file to the current list and deletes the original lists. With#base
macro, it seems to delete all included lists. However, with#include
macro, it always forgets to delete the only/first/last included list, resulting in a small memory leak.I'm new to the Source engine and was not able to debug this issue properly, so I apologize if this isn't a bug.
I was able to catch instances of the
#base
macro being used with a breakpoint upon starting the game but never any#include
macros, even with the implemented fix.