[TF2] fix being unable to detonate stickybombs while switching weapons or attacking with melee #1748
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
fixes ValveSoftware/Source-1-Games/issues/2185
this fixes two sticky det delay bugs:
1) not being able to detonate stickies while swinging your melee
2) if you switch weapons (to either primary or melee) while holding down right-click, your stickies will not detonate until your primary/melee is fully deployed
the 2nd bug was supposed to have been patched by the December 13, 2017 Patch, however the patch doesn't actually work as you can see in the video below
unfixed:
sticky_det_delay_unfixed.mp4
fixed:
sticky_det_delay_fixed.mp4
crosshair colour note for these videos:
green = no buttons held
red = only left-click held
cyan = only right-click held
magenta = both buttons held