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@k-vog k-vog commented Jan 12, 2026

Hi. This PR adds a short cooldown that blocks the player from taking their own teleporter after warping to an exit. Previously, teleporting to an exit with the "2-Way Teleporters" upgrade would immediately teleport you back to the entrance.

The cooldown is 3 seconds, matching the recharge time of a level 3 teleporter.

I tested to ensure this does not break demos recorded on the master branch.

Fixes: ValveSoftware/Source-1-Games#7217

eureka.mp4

@wgetJane
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why not put the condition on the teleporter instead of the player?

@k-vog
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k-vog commented Jan 12, 2026

why not put the condition on the teleporter instead of the player?

That's just what came to mind first, but it would be cleaner if I moved it to the teleporter. I'll force-push later.

@k-vog k-vog marked this pull request as draft January 12, 2026 04:04
Add a short cooldown that blocks the player from taking their own
teleporter after warping to an exit using the Eureka Effect.

This fixes an issue where players would be immediately teleported back
if they had the 2-way teleporters upgrade in MvM.

The cooldown is the length of a level 3 teleporter recharge.
@k-vog k-vog marked this pull request as ready for review January 12, 2026 04:50
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[TF2] Using the Eureka Effect teleport on a two-way exit will instantly teleport you back

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