Fix annoying Eureka Effect + 2-way teleporter interaction #1761
+15
−0
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Hi. This PR adds a short cooldown that blocks the player from taking their own teleporter after warping to an exit. Previously, teleporting to an exit with the "2-Way Teleporters" upgrade would immediately teleport you back to the entrance.
The cooldown is 3 seconds, matching the recharge time of a level 3 teleporter.
I tested to ensure this does not break demos recorded on the master branch.
Fixes: ValveSoftware/Source-1-Games#7217
eureka.mp4