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Bodyprog: name field, update enums, comments
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include/bodyprog/bodyprog.h

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -1261,7 +1261,7 @@ STATIC_ASSERT_SIZEOF(s_TriggerZone, 4);
12611261

12621262
typedef struct _HeldItem
12631263
{
1264-
s32 itemId_0; /** `e_InventoryItemId` */
1264+
s32 itemId_0; /** `e_InvItemId` */
12651265
s32 queueIdx_4;
12661266
char* textureName_8;
12671267
s_FsImageDesc imageDesc_C;
@@ -2391,7 +2391,7 @@ extern s8 pad_bss_800BCDD5[3];
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23922392
extern s_EventData* g_MapEventData;
23932393

2394-
/** `e_InventoryItemId` | related to displaying items. */
2394+
/** `e_InvItemId` | related to displaying items. */
23952395
extern u8 D_800AE187;
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23972397
extern s16 D_800AE1A8;
@@ -2671,10 +2671,10 @@ s32 WorldGfx_PlayerPrevHeldItem(s_PlayerCombat* combat);
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26722672
/** @brief Loads and sets an item held by the player.
26732673
*
2674-
* @param itemId ID of the held item to load (`e_InventoryItemId`).
2674+
* @param itemId ID of the held item to load (`e_InvItemId`).
26752675
* @return Model or texture queue index.
26762676
*/
2677-
s32 WorldGfx_PlayerHeldItemSet(e_InventoryItemId itemId);
2677+
s32 WorldGfx_PlayerHeldItemSet(e_InvItemId itemId);
26782678

26792679
void func_8003D01C(void);
26802680

@@ -3388,7 +3388,7 @@ void SysWork_StateStepIncrementAfterFade(s32 stateStep, bool cond, s32 fadeType,
33883388
void func_800862F8(s32 stateStep, e_FsFile fileIdx, bool reset);
33893389

33903390
/** Stepped state handler for displaying picked up items? */
3391-
void func_80086470(u32 stateStep, e_InventoryItemId itemId, s32 itemCount, bool reset);
3391+
void func_80086470(u32 stateStep, e_InvItemId itemId, s32 itemCount, bool reset);
33923392

33933393
void func_800865FC(bool isPos, s32 idx0, s32 idx1, q3_12 angleY, q19_12 offsetOrPosX, q19_12 offsetOrPosZ);
33943394

@@ -3479,7 +3479,7 @@ void MapMsg_DisplayWithTexture(e_FsFile texFileIdx, q19_12 fadeTimestep0, q19_12
34793479
/** @brief Displays a message with a background texture that is darken after reading the first sentence. */
34803480
void MapMsg_DisplayWithTexture1(e_FsFile texFileIdx, q19_12 fadeTimestep0, q19_12 fadeTimestep1, s32 mapMsgIdx0, s32 mapMsgIdx1);
34813481

3482-
void Event_ItemTake(e_InventoryItemId itemId, s32 itemCount, e_EventFlag eventFlagIdx, s32 mapMsgIdx);
3482+
void Event_ItemTake(e_InvItemId itemId, s32 itemCount, e_EventFlag eventFlagIdx, s32 mapMsgIdx);
34833483

34843484
void Event_CommonItemTake(u32 pickupType, e_EventFlag eventFlagIdx);
34853485

include/bodyprog/events/bodyprog_data_800A99B4.h

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -13,11 +13,11 @@ extern s_FsImageDesc D_800A9A04;
1313

1414
extern s32 D_800A9A0C; // Old IDB name `FS_AllFilesLoaded`, though FS code doesn't set it.
1515

16-
extern s32 g_MapEventSysState; /** `e_InventoryItemId` */
16+
extern s32 g_MapEventSysState; /** `e_InvItemId` */
1717

1818
extern u32 g_MapEventParam;
1919

20-
extern s32 g_MapEventLastUsedItem; /** `e_InventoryItemId` */
20+
extern s32 g_MapEventLastUsedItem; /** `e_InvItemId` */
2121

2222
/** Radio pitch state based on the distance from the player to an enemy. Range: `[0, 3]`. */
2323
extern s32 g_RadioPitchState;

include/bodyprog/item_screens.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -119,7 +119,7 @@ extern s32 g_Inventory_SelectedItemIdx; // 0x800AE17C
119119
*/
120120
extern s32 g_Items_DisplayedCount; // 0x800AE180
121121

122-
/** `e_InventoryItemId` */
122+
/** `e_InvItemId` */
123123
extern u8 g_Inventory_EquippedItem; // 0x800AE184
124124

125125
extern s32 D_800AE190;

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