Allow a recording to be started again once consumed - #1896
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TryStop runs inside the engine's child async context, so its asyncLocal null
never flows back to the test. The shared State is deliberately left cleared and
paused instead, which IsRecording reads correctly as not recording.
Start only checked for a non null state though, so the supported pattern
Recording.Start(); ... await Verify(x);
Recording.Start(); ... await Verify(y);
threw 'Recording already started', which was not true: the first recording had
already been consumed.
The state now carries a Stopped flag, and Start replaces a stopped state while
still rejecting a live one.
# Conflicts: # docs/recording.md
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TryStop runs inside the engine's child async context, so its asyncLocal null never flows back to the test. The shared State is deliberately left cleared and paused instead, which IsRecording reads correctly as not recording.
Start only checked for a non null state though, so the supported pattern
threw 'Recording already started', which was not true: the first recording had already been consumed.
The state now carries a Stopped flag, and Start replaces a stopped state while still rejecting a live one.