You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Accessibility: New option: Main menu size can be controlled
Accessibility: New option: GUI and overlay transparency can be controlled
New option: Penalties for switching between different public transport lines can be toggled
Cims can now be removed from the game
Improved window design
Path-finding: Service vehicles are now allowed to ignore lane arrows right after leaving their source building, thus service buildings should now work properly at dead-end roads with median
Lane connector can be used on monorail tracks
Advanced Vehicle AI: Tuned parameters
Dynamic Lane Selection: Absolute speed measurements are used instead of relative measurements
Improved randomization for realistic speeds such that vehicles may change their target velocity over time
Improved vehicle position tracking
Improved mod compatibility checks
Parking AI: Improved behavior in situations where vehicles are parked near public transport hubs and road connections are partially unavailable
Bugfix: Parking AI: Not all possible paths are regarded during path-finding
Bugfix: Parking AI: Cims become confused when trying to return their abandoned car back home (special thanks to Wildcard-25 for reporting and solving this issue)
Bugfix: Parking AI: Cims do not search for parking building when road-side parking spaces are found
Bugfix: Parking AI: Parked vehicles are spawned near the source building even when cims are already en route
Bugfix: Parking AI: Cims sometimes get stuck in an infinite loop while trying to enter their parked car
Bugfix: Lane connector does not work for roads with more than ten lanes
Bugfix: Allowing/Disallowing vehicles to enter a blocked junction does not work for certain junctions
Updated Korean translation (thanks to @toothless FLY [ROK]LSh.st for translating)