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Releases: VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition

TM:PE Version 1.8.0

01 Dec 19:33

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  • Updated to game version 1.6.0-f4
  • New feature: Default speed limits
  • New feature: Parking AI (replaces "Prohibit cims from spawning pocket cars")
  • New option: Heavy vehicles prefer outer lanes on highways
  • New option: Realistic speeds
  • New option: Evacuation busses may ignore traffic rules (Natural Disasters DLC required)
  • New option: Evacuation busses may only be used to reach a shelter (Natural Disasters DLC required)
  • AI: Improved lane selection, especially on busy roads
  • AI: Improved mean lane speed measurement
  • Traffic info view shows parking space demand if Parking AI is activated
  • Public transport info view shows transport demand if Parking AI is activated
  • Added info texts for citizen and vehicle tool tips if Parking AI is activated
  • Extracted internal configuration to XML configuration file
  • Changed main menu button due to changes in the game's user interface
  • Main menu button is now moveable
  • Removed compatibility check for Traffic++ V2 (Traffic++ V2 is no longer compatible with TMPE because maintaining compatibility is no longer feasible due to the high effort)
  • Updated translations: German, Portuguese, Russian, Dutch, Chinese (traditional)

TM:PE Version 1.7.15

26 Oct 19:59

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  • Bugfix: Timed traffic lights window disappears when clicking on it with the middle mouse button (thanks to @nexus and @Mariobro14 for helping me identifying the cause of this bug)

TM:PE Version 1.7.14

24 Oct 21:29

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  • Updated for game version 1.5.2-f3

TM:PE Version 1.7.13

18 Sep 19:39

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  • Implemented a permanent fix to solve problems with stuck vehicles/cims caused by third party mods
  • Added a button to reset stuck vehicles/cims (see mod settings menu)
  • AI: Improved lane selection algorithm
  • Bugfix: AI: Lane merging was not working as expected
  • Bugfix: Pedestrian light states were sometimes not being stored correctly (thanks to Filip for pointing out this problem)

TM:PE Version 1.7.12

10 Sep 09:58

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  • AI: Lane changes are reduced on congested road segments
  • Timed traffic lights should now correctly detect trains and trams
  • Bugfix: GUI: Junction restriction icons sometimes disappear
  • Updated Chinese (simplified) translation

TM:PE Version 1.7.11

10 Sep 09:58

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  • Updated to game version 1.5.1-f3

TM:PE Version 1.7.10

01 Sep 00:04

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  • Players can now disable spawning of pocket cars
  • Updated Chinese (simplified) translation
  • Bugfix: Timed traffic lights were flickering
  • Bugfix: Pedestrian traffic lights were not working as expected
  • Bugfix: When upgrading/removing/adding a road segment, nearby junction restrictions were removed
  • Bugfix: Setting up vehicle restrictions affects trams (thanks to @chem for reporting)
  • Bugfix: Manual pedestrian traffic light state were not correctly handled
  • Bugfix: Junction restrictions overlay did not show all restricted junctions

TM:PE Version 1.7.9

31 Aug 19:59

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  • In-game traffic light states are now correctly rendered when showing "yellow"
  • Removed negative effects on public transport usage
  • GUI: Traffic light states do not flicker anymore
  • Performance improvements

TM:PE Version 1.7.7

16 Aug 00:01

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  • AI: Instead of walking long distances, citizens now use a car
  • AI: Citizens will remember their last used mode of transport (e.g. they will not drive to work and come return by bus anymore)
  • AI: Increased path-finding costs for traversing over restricted road segments
  • Added "110" speed limit
  • GUI: Windows are draggable
  • GUI: Improved window scaling on lower resolutions
  • Improved performance while saving

TM:PE Version 1.7.6

16 Aug 00:01

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  • New feature: Players may now prohibit cims from crossing the street
  • AI: Tuned randomization of lane changing behavior
  • AI: Introduced path-finding costs for leaving main highway (should reduce amount of detours taken)
  • UI: Clicking with the secondary mouse button now deselects the currently selected node/segment for all tools
  • Added the possibility to connect train track lanes with the lane connector (as requested by @pilot.patrick93)
  • Moved options from "Change lane arrows" to "Vehicle restrictions" tool
  • Updated Russian translation
  • Bugfix: AI: At specific junctions, vehicles were not obeying lane connections correctly (thanks to @Mariobro14 for pointing out this problem)
  • Bugfix: AI: Path-finding costs for u-turns were not correctly calculated (thanks to @Mariobro14 for pointing out this problem)
  • Bugfix: Vehicles were endlessly waiting for each other at junctions with certain priority sign configurations
  • Bugfix: AI: Lane changing costs corrected