Releases: VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition
Releases · VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition
TM:PE Version 1.8.0
- Updated to game version 1.6.0-f4
- New feature: Default speed limits
- New feature: Parking AI (replaces "Prohibit cims from spawning pocket cars")
- New option: Heavy vehicles prefer outer lanes on highways
- New option: Realistic speeds
- New option: Evacuation busses may ignore traffic rules (Natural Disasters DLC required)
- New option: Evacuation busses may only be used to reach a shelter (Natural Disasters DLC required)
- AI: Improved lane selection, especially on busy roads
- AI: Improved mean lane speed measurement
- Traffic info view shows parking space demand if Parking AI is activated
- Public transport info view shows transport demand if Parking AI is activated
- Added info texts for citizen and vehicle tool tips if Parking AI is activated
- Extracted internal configuration to XML configuration file
- Changed main menu button due to changes in the game's user interface
- Main menu button is now moveable
- Removed compatibility check for Traffic++ V2 (Traffic++ V2 is no longer compatible with TMPE because maintaining compatibility is no longer feasible due to the high effort)
- Updated translations: German, Portuguese, Russian, Dutch, Chinese (traditional)
TM:PE Version 1.7.15
- Bugfix: Timed traffic lights window disappears when clicking on it with the middle mouse button (thanks to @nexus and @Mariobro14 for helping me identifying the cause of this bug)
TM:PE Version 1.7.14
- Updated for game version 1.5.2-f3
TM:PE Version 1.7.13
- Implemented a permanent fix to solve problems with stuck vehicles/cims caused by third party mods
- Added a button to reset stuck vehicles/cims (see mod settings menu)
- AI: Improved lane selection algorithm
- Bugfix: AI: Lane merging was not working as expected
- Bugfix: Pedestrian light states were sometimes not being stored correctly (thanks to Filip for pointing out this problem)
TM:PE Version 1.7.12
- AI: Lane changes are reduced on congested road segments
- Timed traffic lights should now correctly detect trains and trams
- Bugfix: GUI: Junction restriction icons sometimes disappear
- Updated Chinese (simplified) translation
TM:PE Version 1.7.11
- Updated to game version 1.5.1-f3
TM:PE Version 1.7.10
- Players can now disable spawning of pocket cars
- Updated Chinese (simplified) translation
- Bugfix: Timed traffic lights were flickering
- Bugfix: Pedestrian traffic lights were not working as expected
- Bugfix: When upgrading/removing/adding a road segment, nearby junction restrictions were removed
- Bugfix: Setting up vehicle restrictions affects trams (thanks to @chem for reporting)
- Bugfix: Manual pedestrian traffic light state were not correctly handled
- Bugfix: Junction restrictions overlay did not show all restricted junctions
TM:PE Version 1.7.9
- In-game traffic light states are now correctly rendered when showing "yellow"
- Removed negative effects on public transport usage
- GUI: Traffic light states do not flicker anymore
- Performance improvements
TM:PE Version 1.7.7
- AI: Instead of walking long distances, citizens now use a car
- AI: Citizens will remember their last used mode of transport (e.g. they will not drive to work and come return by bus anymore)
- AI: Increased path-finding costs for traversing over restricted road segments
- Added "110" speed limit
- GUI: Windows are draggable
- GUI: Improved window scaling on lower resolutions
- Improved performance while saving
TM:PE Version 1.7.6
- New feature: Players may now prohibit cims from crossing the street
- AI: Tuned randomization of lane changing behavior
- AI: Introduced path-finding costs for leaving main highway (should reduce amount of detours taken)
- UI: Clicking with the secondary mouse button now deselects the currently selected node/segment for all tools
- Added the possibility to connect train track lanes with the lane connector (as requested by @pilot.patrick93)
- Moved options from "Change lane arrows" to "Vehicle restrictions" tool
- Updated Russian translation
- Bugfix: AI: At specific junctions, vehicles were not obeying lane connections correctly (thanks to @Mariobro14 for pointing out this problem)
- Bugfix: AI: Path-finding costs for u-turns were not correctly calculated (thanks to @Mariobro14 for pointing out this problem)
- Bugfix: Vehicles were endlessly waiting for each other at junctions with certain priority sign configurations
- Bugfix: AI: Lane changing costs corrected