Releases: VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition
Releases · VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition
TM:PE Version 1.9.4
- New option: Ban private cars and trucks on bus lanes
- Updated Spanish and French translation
- Optimized path-finding
- Increased path-finding cost for private cars driving on bus lanes
- Increased path-finding cost for disregarding vehicle restrictions
- Bugfix: Path-finding is unable to calculate certain paths after modifying the road network
TM:PE Version 1.9.3
- Disabled notification of route recalculating because some players report crashes
- Removed default vehicle restrictions from bus lanes
- Modified junction restrictions come into effect instantaneously
- UI: Saving a timed step does not reset the timed traffic light to the first state
- Bugfix: AI: Segment traffic data is not taken into account
- Bugfix: Priority rules are not properly obeyed
- Bugfix: Under certain circumstances priority signs cannot be removed
- Bugfix: Path-finding is unable to calculate certain paths
TM:PE Version 1.9.2
- UI: Main menu & UI tools performance improved
- Updated French, Dutch and Korean translation
- Bugfix: Using the vanilla traffic light toggling feature crashes the game if TMPE's main menu has not been opened at least once
- Bugfix: AI: More car traffic and less public transportation present than in vanilla
- Bugfix: Traffic lights can be removed from junctions that are controlled by a timed traffic light program
TM:PE Version 1.9.0
- Updated for game version 1.7.0-f5
- New feature: Parking restrictions
- New feature: Speed limits can be set up for individual lanes with the Control key
- New feature: Added timed traffic light and speed limit support for monorails
- New feature: Copy & paste for individual timed traffic lights
- New feature: Rotate individual timed traffic lights
- New feature: Lane customizations may come into effect instantaneously
- Unified traffic light toggling feature with game code
- Performance improvements
- Reworked the way that traffic measurements are performed
- Advanced Vehicle AI: Algorithm updated, performance improved - Possible routing decisions are now being precalculated
- Path-finding cost multiplicator for vehicle restrictions is now configurable in TMPE_GlobalConfig.xml
- UI: More compact, movable main menu UI
- Added support for custom languages
- Added Korean translation (thanks to @toothless FLY [ROK]LSh.st for translating)
- Updated translations: German, Polish, Russian, Portuguese, Traditional Chinese
- Major code refactorings
- AI: Tuned path-finding parameters
- New option: Main button position can be locked
- New option: Main menu position can be locked
- New option: Added language selection in options dialog
- New option: Customization of lane arrows, lane connections and vehicle restrictions can now come into effect instantaneously
- Bugfix: Cars sometimes get stuck forever when the Advanced Parking AI is activated (thanks to @cmfcmf for reporting this issue)
- Bugfix: Busses do not perform u-turns even if the transport line show u-turns (thanks to @dymanoid for reporting this issue)
- Bugfix: Timed traffic lights do not work as expected on single-direction train tracks (thanks to @DaEgi01 for reporting this issue)
- Bugfix: Vehicle restriction and speed limit signs overlay is displayed on the wrong side of inverted road segments
- Bugfix: Influx statistics value is zero (thanks to @hjo for reporting this issue)
TM:PE Version 1.8.16
- Lane connections can now also be removed by pressing the backspace key
- Improved lane selection for busses if the option "Busses may ignore lane arrows" is activated
- Bugfix: The game sometimes freezes when using the timed traffic light tool
- Bugfix: Lane connections are not correctly removed after modifying/removing a junction
- Bugfix: Selecting a junction for setting up junction restrictions toggles the currently hovered junction restriction icon
TM:PE Version 1.8.15
- Updated for game version 1.6.3-f1
TM:PE Version 1.8.14
- Bugfix: Wait/flow ratio at timed traffic lights is sometimes not correctly calculated
- Bugfix: A deadlock situation can arise at junctions with priority signs such that no vehicle enters the junction
- Bugfix: When adding a junction to a timed traffic light, sometimes light states given by user input are not correctly stored
- Bugfix: Joining two timed traffic lights sets the minimum time to "1" for steps with zero minimum time assigned
- Bugfix: Modifications of timed traffic light states are sometimes not visible while editting the light (but they are applied nonetheless)
- Bugfix: Button background is not always correctly changed after clicking on a button within the main menu
- Tram lanes can now be customized by using the lane connector tool
- Minor performance optimizations for priority sign simulation
TM:PE Version 1.8.13
- Bugfix: Timed traffic ligt data can become corrupt when upgrading a road segment next to a traffic light, leading to faulty UI behavior (thanks to @brain for reporting this issue)
- Bugfix: The position of the main menu button resets after switching to the free camera mode (thanks to @impact and @gravage for reporting this issue)
- Bugfix: A division by zero exception can occur when calculating the average number of waiting/floating vehicles
- Improved selection of overlay markers on underground roads (thanks to @padi for reminding me of that issue)
- Minor performance improvements
TM:PE Version 1.8.12
- Updated for game version 1.6.2-f1
- Bugfix: After leaving the "Manual traffic lights" mode the traffic light simulation is not cleaned up correctly (thanks to @ diezelunderwood for reporting this issue)
- Bugfix: Insufficient access rights to log file causes the mod to crash
TM:PE Version 1.8.11
- Bugfix: Speed limits for elevated/underground road segments are sometimes not correctly loaded (thanks to @Pirazel and @[P.A.N] Uf0 for reporting this issue)