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30 changes: 30 additions & 0 deletions Assets/Clear.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Clear : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{

}

private void OnTriggerEnter(Collider collision)
{
if (collision.gameObject.tag == "Player")
{

Destroy(gameObject);

gameManager.Instance.Clear();
}
}


// Update is called once per frame
void Update()
{

}
}
11 changes: 11 additions & 0 deletions Assets/Clear.cs.meta

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78 changes: 78 additions & 0 deletions Assets/MAINbLOCK.mat
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8 changes: 8 additions & 0 deletions Assets/MAINbLOCK.mat.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

63 changes: 63 additions & 0 deletions Assets/MainBlock.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class MainBlock : MonoBehaviour
{


float Max = 5.5f;
float sensitivityX = 1f;
float positionX = 0;
float forceNum = 5;



// Start is called before the first frame update
void Start()
{

}

// Update is called once per frame
void Update()
{
Update_MousePosition();
}

private void OnCollisionEnter(Collision collision)
{
if(collision.gameObject.tag == "Player")
{
gameManager.Instance.useChance();

Debug.Log("up");

if(transform.position.x<0)
{
collision.gameObject.GetComponent<Rigidbody>().AddForce(Vector3.right * (forceNum+ Mathf.Abs(transform.position.x)), ForceMode.Impulse);
}
else if (transform.position.x > 0)
{
collision.gameObject.GetComponent<Rigidbody>().AddForce(Vector3.left * (forceNum+ Mathf.Abs(transform.position.x)), ForceMode.Impulse);
}

}
}

private void Update_MousePosition()
{
//Vector2 mousePos = Input.mousePosition;
positionX += Input.GetAxis("Mouse X") * sensitivityX;

if (positionX >= Max)
positionX = Max;
else if(positionX <= -Max)
positionX = -Max;

gameObject.transform.position = new Vector3(positionX, gameObject.transform.position.y, gameObject.transform.position.z);


}
}
11 changes: 11 additions & 0 deletions Assets/MainBlock.cs.meta

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8 changes: 8 additions & 0 deletions Assets/Materials.meta

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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

78 changes: 78 additions & 0 deletions Assets/New Material.mat
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8 changes: 8 additions & 0 deletions Assets/New Material.mat.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

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