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Binary file added .DS_Store
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41 changes: 41 additions & 0 deletions .vscode/launch.json
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{
// IntelliSense를 사용하여 가능한 특성에 대해 알아보세요.
// 기존 특성에 대한 설명을 보려면 가리킵니다.
// 자세한 내용을 보려면 https://go.microsoft.com/fwlink/?linkid=830387을(를) 방문하세요.
"version": "0.2.0",
"configurations": [
{
"name": ".NET Core Launch (console)",
"type": "coreclr",
"request": "launch",
"WARNING01": "*********************************************************************************",
"WARNING02": "The C# extension was unable to automatically decode projects in the current",
"WARNING03": "workspace to create a runnable launch.json file. A template launch.json file has",
"WARNING04": "been created as a placeholder.",
"WARNING05": "",
"WARNING06": "If OmniSharp is currently unable to load your project, you can attempt to resolve",
"WARNING07": "this by restoring any missing project dependencies (example: run 'dotnet restore')",
"WARNING08": "and by fixing any reported errors from building the projects in your workspace.",
"WARNING09": "If this allows OmniSharp to now load your project then --",
"WARNING10": " * Delete this file",
"WARNING11": " * Open the Visual Studio Code command palette (View->Command Palette)",
"WARNING12": " * run the command: '.NET: Generate Assets for Build and Debug'.",
"WARNING13": "",
"WARNING14": "If your project requires a more complex launch configuration, you may wish to delete",
"WARNING15": "this configuration and pick a different template using the 'Add Configuration...'",
"WARNING16": "button at the bottom of this file.",
"WARNING17": "*********************************************************************************",
"preLaunchTask": "build",
"program": "${workspaceFolder}/bin/Debug/<insert-target-framework-here>/<insert-project-name-here>.dll",
"args": [],
"cwd": "${workspaceFolder}",
"console": "internalConsole",
"stopAtEntry": false
},
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach"
}
]
}
56 changes: 56 additions & 0 deletions .vscode/settings.json
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{
"files.exclude":
{
"**/.DS_Store":true,
"**/.git":true,
"**/.gitignore":true,
"**/.gitmodules":true,
"**/*.booproj":true,
"**/*.pidb":true,
"**/*.suo":true,
"**/*.user":true,
"**/*.userprefs":true,
"**/*.unityproj":true,
"**/*.dll":true,
"**/*.exe":true,
"**/*.pdf":true,
"**/*.mid":true,
"**/*.midi":true,
"**/*.wav":true,
"**/*.gif":true,
"**/*.ico":true,
"**/*.jpg":true,
"**/*.jpeg":true,
"**/*.png":true,
"**/*.psd":true,
"**/*.tga":true,
"**/*.tif":true,
"**/*.tiff":true,
"**/*.3ds":true,
"**/*.3DS":true,
"**/*.fbx":true,
"**/*.FBX":true,
"**/*.lxo":true,
"**/*.LXO":true,
"**/*.ma":true,
"**/*.MA":true,
"**/*.obj":true,
"**/*.OBJ":true,
"**/*.asset":true,
"**/*.cubemap":true,
"**/*.flare":true,
"**/*.mat":true,
"**/*.meta":true,
"**/*.prefab":true,
"**/*.unity":true,
"build/":true,
"Build/":true,
"Library/":true,
"library/":true,
"obj/":true,
"Obj/":true,
"ProjectSettings/":true,
"temp/":true,
"Temp/":true
}
}
Binary file added Assets/.DS_Store
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8 changes: 8 additions & 0 deletions Assets/10_Collision.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

14 changes: 14 additions & 0 deletions Assets/10_Collision/3D.physicMaterial
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!134 &13400000
PhysicMaterial:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 3D
dynamicFriction: 0.1
staticFriction: 0.1
bounciness: 1
frictionCombine: 0
bounceCombine: 3
8 changes: 8 additions & 0 deletions Assets/10_Collision/3D.physicMaterial.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

19 changes: 19 additions & 0 deletions Assets/10_Collision/BallMove.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BallMove : MonoBehaviour
{
private Rigidbody Banana;
private float moveVelocity = 5f;
void Start()
{
Banana = GetComponent<Rigidbody>();
}

void Update()
{
if(Input.GetKeyDown(KeyCode.Space))
Banana.velocity = transform.up * moveVelocity;
}
}
11 changes: 11 additions & 0 deletions Assets/10_Collision/BallMove.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

14 changes: 14 additions & 0 deletions Assets/10_Collision/New Physic Material.physicMaterial
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!134 &13400000
PhysicMaterial:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Physic Material
dynamicFriction: 0.6
staticFriction: 0
bounciness: 0.8
frictionCombine: 0
bounceCombine: 0
8 changes: 8 additions & 0 deletions Assets/10_Collision/New Physic Material.physicMaterial.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

8 changes: 8 additions & 0 deletions Assets/AddOns.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

8 changes: 8 additions & 0 deletions Assets/AddOns/Mg3D_Food.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

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