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14 | 14 | # RUN: -o - | FileCheck %s |
15 | 15 |
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16 | 16 | # MaxPool2D inner loop (9 instructions) without VSEL. |
17 | | -# The solver tries II=4 with a computed NS that is too small, |
18 | | -# and the heuristic falls back to II=7. |
| 17 | +# The Z3 solver uses the same NS as the heuristics (MinLength/II and MinLength/II + 1) |
| 18 | +# and finds a valid schedule at II=4. |
19 | 19 |
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20 | 20 | --- | |
21 | 21 | target triple = "aie2ps" |
22 | 22 |
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23 | 23 | define void @maxpool_inner_9instr(ptr addrspace(5) noalias %data, ptr addrspace(6) noalias %weights, ptr addrspace(7) noalias %out, i32 %n) { |
24 | 24 | ; CHECK-LABEL: maxpool_inner_9instr: |
25 | 25 | ; CHECK: // %bb.0: // %preheader |
26 | | - ; CHECK-NEXT: nopa ; movs p5, p1; nopx ; mov p3, p0 |
27 | | - ; CHECK-NEXT: vlda wl3, [p5], #32; vldb wh5, [p3, #32]; movs p7, p0; mov r22, p3 |
28 | | - ; CHECK-NEXT: vldb.3d wl5, [p7], d0; and r24, r22, r20 |
29 | | - ; CHECK-NEXT: movs p3, p7 |
30 | | - ; CHECK-NEXT: nop |
| 26 | + ; CHECK-NEXT: nopa ; nopb ; nopx ; mov p7, p0 |
| 27 | + ; CHECK-NEXT: vldb.3d wl5, [p7], d0; mov p3, p0 |
| 28 | + ; CHECK-NEXT: vldb wh5, [p3, #32]; mov r22, p3 |
| 29 | + ; CHECK-NEXT: mov p5, p1 |
| 30 | + ; CHECK-NEXT: vlda wl3, [p5], #32 |
| 31 | + ; CHECK-NEXT: vldb.3d wl5, [p7], d0; movs p3, p7 |
| 32 | + ; CHECK-NEXT: vldb wh5, [p3, #32]; and r24, r22, r20; mov r22, p3 |
31 | 33 | ; CHECK-NEXT: movxm ls, #.LBB0_1 |
32 | | - ; CHECK-NEXT: movxm le, #.L_LEnd0 |
33 | | - ; CHECK-NEXT: nopa ; nopb ; nops ; add.nc lc, r2, #-1; mov p6, p2; nopv |
| 34 | + ; CHECK-NEXT: vlda wl3, [p5], #32; movxm le, #.L_LEnd0 |
| 35 | + ; CHECK-NEXT: nopa ; vldb.3d wl5, [p7], d0; movs p3, p7; add.nc lc, r2, #-3; vshift x1, x5, x0, r24; nopv |
| 36 | + ; CHECK-NEXT: nopa ; vldb wh5, [p3, #32]; nops ; and r24, r22, r20; mov r22, p3; nopv |
| 37 | + ; CHECK-NEXT: nopa ; nopb ; nops ; nopxm ; nopv |
| 38 | + ; CHECK-NEXT: vlda wl3, [p5], #32; nopb ; movs p6, p2; nopx ; vmax_lt.8 x10, r17:r16, x3, x1, vaddsign1; nopv |
34 | 39 | ; CHECK-NEXT: .LBB0_1: // %loop_body |
35 | 40 | ; CHECK-NEXT: // =>This Inner Loop Header: Depth=1 |
36 | | - ; CHECK-NEXT: vlda wl3, [p5], #32; vldb wh5, [p3, #32]; nops ; nopx ; mov r22, p3; nopv |
37 | | - ; CHECK-NEXT: nopa ; vldb.3d wl5, [p7], d0; nops ; and r24, r22, r20; vshift x1, x5, x0, r24; nopv |
38 | | - ; CHECK-NEXT: nopa ; nopb ; movs p3, p7; nopx ; vmax_lt.8 x10, r17:r16, x3, x1, vaddsign1; nopv |
39 | | - ; CHECK-NEXT: nopa ; nopb ; nops ; nopxm ; nopv |
40 | | - ; CHECK-NEXT: nopa ; nopb ; vst wl10, [p6], #32; nopxm ; nopv |
| 41 | + ; CHECK-NEXT: nopa ; vldb.3d wl5, [p7], d0; movs p3, p7; nopx ; vshift x1, x5, x0, r24; nopv |
| 42 | + ; CHECK-NEXT: nopa ; vldb wh5, [p3, #32]; vst wl10, [p6], #32; and r24, r22, r20; mov r22, p3; nopv |
41 | 43 | ; CHECK-NEXT: nopa ; nopb ; nops ; nopxm ; nopv |
42 | 44 | ; CHECK-NEXT: .L_LEnd0: |
43 | | - ; CHECK-NEXT: nopa ; nopb ; nops ; nopxm ; nopv |
| 45 | + ; CHECK-NEXT: vlda wl3, [p5], #32; nopb ; nops ; nopx ; vmax_lt.8 x10, r17:r16, x3, x1, vaddsign1; nopv |
44 | 46 | ; CHECK-NEXT: // %bb.2: // %exit |
45 | | - ; CHECK-NEXT: nopx |
| 47 | + ; CHECK-NEXT: nopa ; nopb ; movs p3, p7; nopx ; vshift x1, x5, x0, r24; nopv |
| 48 | + ; CHECK-NEXT: vst wl10, [p6], #32; nopb ; and r24, r22, r20 |
| 49 | + ; CHECK-NEXT: nop |
| 50 | + ; CHECK-NEXT: vmax_lt.8 x10, r17:r16, x3, x1, vaddsign1 |
46 | 51 | ; CHECK-NEXT: vshift x1, x5, x0, r24 |
| 52 | + ; CHECK-NEXT: vst wl10, [p6], #32 |
| 53 | + ; CHECK-NEXT: nop |
47 | 54 | ; CHECK-NEXT: vmax_lt.8 x10, r17:r16, x3, x1, vaddsign1 |
48 | 55 | ; CHECK-NEXT: nop |
49 | 56 | ; CHECK-NEXT: vst wl10, [p6], #32 |
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