Basic Streak Counter#1490
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This is it.
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PS: This is a pre alpha. |
theli-ua
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May 14, 2026
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PS: This is a pre alpha.
Should this be a draft then?
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| /// <summary> | ||
| /// Create a TMP cache of all available multiplier texts. | ||
| /// </summary> | ||
| /// <param name="maxMultiplier">The max multiplier to generate WITHOUT Star Power.</param> | ||
| /// <param name="ComboTextPrefab">The prefab of the text to instantiate.</param> | ||
| /// <param name="isMultiplayer"> Whether we are playing multiplayer (and therefore do not need to generate SP multipliers).</param> | ||
| /// <typeparam name="T">TextMeshPro type being used</typeparam> | ||
| /// <returns>Array where the corresponding TMP object is at arr[multiplier - 2]</returns> |
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This comment is wrong
Besides, you're not even using this anywhere
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| //public void ComboUpdate(int combo) | ||
| //{ | ||
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| //} |
| _multiplierText.text = string.Empty; | ||
| _textCache = MultiplierTextHelper.CreateMultiplierTextCache(maxMultiplier, _multiplierText, isMultiplayer); | ||
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There's quite a few of these spurious whitespace changes
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I just put it on draft for now.
Set the combo text directly in ComboMeter (_comboText.SetText("{0} COMBO", combo)) and keep sprite index/material updates. Remove the unused ComboTextHelper (and its .meta) which cached/generated TMP combo texts, and clean up leftover commented code. Simplifies combo update path and removes an unused/buggy helper.
Many Things
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The only missing thing is to toggle. |
Author
Streak enable is experimental
Author
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Since I added the Streak Counter option which can be found in the Experimental Settings. I think were ready to go. If needed. |
Author
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Note: The Localization for Streak Counter option is not yet invented. |
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Added combo for each track player.